Removing "Custom" sort was awful, the "No Sort" option is worse than useless, it's counterproductive

There is no benefit to using the “No Sort” option, all it does is… absolutely nothing.

If a player makes the mistake using any of the other sort options “Name”, “Heaviest First” or “Type”, changing back to No Sort does nothing, absolutely nothing, it just leaves the player’s items in the same order they were sorted before. There is no benefit of any kind to selecting No Sort, and it has replaced a sort option that was highly useful.

You have stolen the ability for players to choose where items go in their inventory, all it takes is one mistaken click and suddenly any work they did to organize their inventory to their own personal liking is wrecked.

This change was not only ill conceived it was an outright insult to your customers. Please return the ability for customers to exercise their own personal preferences over their own personal inventory.

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Yup.

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For what it’s worth, Andy did agree to pass this concern to the devs (yesterday iirc) - so it has now at least been acknowledged by someone at Funcom. Hopefully we will see it returned :soon: I suspect we may have to wait a bit though, as the truly fatal issues some are experiencing will probably need to take priority.

(Personally, it’s one of the two primary issues that’s making me less interested in playing - but, frustrating as it is, at least I’m not dying or repeatedly getting stuck in foundations…)

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No Sort does the same thing as Custom used to do.

The difference is that Heaviest, Type, etc, actually change the order of things in the storage now. Which is why No Sort does ‘nothing’ its simply not sorting. Its kind of redundant. But it always kinda was. The way sorts used to work is they would only sort on your end and what you saw. But now they rearrange the contents of the storage according to their criteria.

We’ve been through this before, you are objectively wrong.

Yes, correct, and rearranging the display is, by definition, doing something different. You’ve just described doing something differently in the same post when you claimed that they do “the same thing”. They do one thing the same, and one thing differently, this means there is a difference, a difference which you just described, and that difference is the only part of this conversation that matters. Custom and No Sort may behave the same way inside the game storage, but they behave very differently on the screen, in terms of what they are displaying to the player.

The technical details of how the data is stored are utterly meaningless to everyone in these discussions (except for you, apparently). FunCom can store the data any way they want to, in any order that they want to, backwards, forwards, upside down, in pig latin, and no one will ever care or complain. The only thing that matters is how the data is displayed to the players, and that has been changed.

No one (but you apparently) cares how the data is sorted inside the game data. Conversely everyone (but you apparently) cares that the display to the player is different. This is, by any objective description, doing something different.

That is the difference that people care about, that is the difference that people are complaining about, the way the data is displayed to the players is different, and that’s what matters.

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And you were utterly wrong before. Custom Sort was renamed to No Sort. Name, Heaviest, and Type rearrange storage where as before they were temporary. I don’t care if you like it or not, facts are facts. The truth doesn’t care about your feelings, it just is.

No, it was not merely “renamed”, the functionality as presented to the player is different. It’s the external functionality that matters, not the internal.

If you have two cars with identical engines but different colored paint jobs, they are still different from each other. The underlying functionality of the two cars is the same but the outer appearance is different. If you want to buy a blue car and someone tries to sell you a white care with the same engine and they tell you “those two cars are the same” you wouldn’t care that they’re the same internally, what you care about is the external difference.

This is what has happened with the game - Custom and No Sort are the same internally, but different externally. All of your arguments about the internal sameness are moot, it’s a sameness that no one else cares about. Everyone but you cares about the difference as seen externally.

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They do the same thing internally, they do something very different externally.

All of these thread, all of these conversations, are about the external difference, no one else cares about the internal sameness that you keep harping on.

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I don’t really care about this supposed ‘everyone’ you are trying to speak for. It could be all 8 Billion people on this planet and it doesn’t matter. Truth is not determined by democracy.

You have made it painfully clear that you are incapable of understanding the difference between “internal functionality” and "external functionality.

We just have to hope that FunCom is better than you at reasoning and critical thinking.

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I explained the difference in multiple threads. You have done nothing but personally attacked me because you’re throwing a tantrum that your sort works differently.

Hilarious.

Your first words in this thread were, “No Sort does the same thing as Custom used to do.”

You have argued repeatedly, in multiple threads, that they are the same, that they function the same, that they do “the same thing”. Either you’re trying to gaslight me or you’re entirely lacking in self-awareness. At this point I don’t care which of those is the answer, either way I hope that FunCom is better at reasoning and critical thinking than the arguments you have presented.

Bottom line is this. Custom previously allowed you to have all of your favorite items at the top of your inventory. You could then, after a gathering session, “sort by heaviest” to unload quickly into a box, and then return to “Custom” and still have your previous favored inventory setup.

This new “No Sort” function does not work the same way. It removes your ability to swap between the two and maintain a curated inventory.

It forces you to either have no organization beyond the new default heaviest/named. Or forever embrace using only the “no sorting” function.

It’s a complete downgrade from what we previously had. No good explanation was given. A literal slap in the face to paying customers.

Nobody “wants” this, as it’s a complete step backwards into less functionality.

I already uinstalled. If they don’t fix this before the BP season is over, and I miss out on a single item from this chapter. I am gone forever, from all future Funcom games.

I’ll crawl back if they return the custom sort option, but I am sick of this absolutely low-brow game design.

Already enjoying other games. Maybe I will be pleasantly surprised, maybe not.

Enjoying Helldivers already. Getting back into EVE.

Not expecting much.

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What some people seem to not understand (or deliberately are ignoring) is that “No Sort” does not allow for a persistent arrangement.
If you cycle to heaviest, ect… It forgets how you had sorted your inventory.
It’s a direct downgrade from Custom.

Then again, considering most of Age of War, it is very consistent with the direction of the game.

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Agree, no sort is not the same - it doesn’t remember the previous positions when switching between sorts. It’s just a flat manual control with no memory. It’s a pain, but I really like the type sort so it’s a give and take.

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I’ve been playing around and ‘sorting’ out inventories (pun intended) and realized a new function that I didn’t think Funcom actually added. And even though there is an added feature, I do have some issues which I will explain a bit later, since I haven’t exactly given an opinion on the subject.

The added functionality of the Heaviest, Type, and Name sorts is that they will sort new additions to the storage. This wasn’t a feature we had previously, as new items added to the storage would simply be added to the end. Then when you went to custom sort, they would go to a ‘random’ location. Well it wasn’t a random location, it was going to the first available slot, but that slot wasn’t being shown with a sort selected.

Now if you select a sort, such as Heaviest, and add a very heavy item, it won’t go to the bottom of the list, it will actually resort it into the whole stack according to its weight. The other sort options do the same thing.

My opinion prior to realizing this was that the sorts were more or less useless for about 90% of the use cases. This feature where it actually resorts even new items that are quick stacked or moved over quickly is actually kind of interesting and changes my opinion slightly.

Now I still feel like sorts are a bit extraneous and in their current state I consider their addition to be redundant. However they do have potential. We need the ability to sort by ascending and descending order, by number in a stack, durability (probably percentage), and maybe even by damage and armor.

I never had a use for sorts before. Because of their visual-only nature, it made coordinating with clanmates where something was in a chest a bit of a nightmare unless no one used them. If someone was using Custom and someone else was using Type, they were seeing two vastly different sorted inventories. And if someone wasn’t using custom, then it was causing everything to get scrambled together in a somewhat random fashion when they added a bunch of stacks of items in.

I could potentially see uses for them now depending on the container and type of storage, but we need more options for sorts as well as the descending option for each (kinda like Heaviest Last, or Lightest First).

The other issue I have with storage currently is there isn’t a way to activate a quick sort (kind of like pressing G in Enshrouded). That will actually combine stacks of same items. That’s something the sorts do badly right now is applying stacks of items to stacks of those items already present and you end up with multiple sized stacks.

As for bringing back a Custom sort functionality. I don’t see how it would work well. They would have to add a sort of data table to each storage container showing where each item went, but what does it do when an item isn’t present or when there is more stacks of an item then before when the custom sort is called back? I know what it should functionally do, but setting up the logic so it doesn’t send that shit randomly (like the old sorts used to) would be a bit tricky. I won’t say no to it.

I very much would like to have my cake and eat it too. Especially as someone who typically gets saddled with categorizing chests and vaults for clanmates.

For now, I’ll be using no sort for 90% of the time.

Ah, so you are saying it would not be possible to just have the persistent Custom sort restored to the carried inventory of the Player.

Not impossible, just tricky. Especially bugfree on the first pass.

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It worked fine for literal years. It being removed is literally an idiot move by the company. There is no other discussion that needs to happen.

It’s plain stupid.

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correct me if I am wrong, but didn’t custom sort move the rest up if there was an empty slot? that’s what i perceive as the biggest gripe when playing.
maybe I used also name sorting, not sure anymore