Request to revert clothes dyeing back to previous system

The old system is inadequate. It requires dozens of dye recipes in a bench that is already getting overflowed. I’d much rather prefer the current dye bench to be expanded in functionality that removes individual dye items that sit idle in storage containers.

Remove dyes from the game.
Allow players to simply use the dye bench to pick any color in the channels they wish.
If needed replace the dyes with a reagent used in the dye bench color picker.
Fix the consistency issue between male and female armor dye channels.
Allow preview of a male or female model in the bench.
Allow the saving of dye sets so that armor can be dyed rapidly, quickly, and easily.
Expand the dyeing system to include other items other than armors. Including rugs, tapestries, and the like. Maybe even weapons, but definitely saddles, who already have channels (those of us using mods have been dyeing saddles for years now). Activate them.

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Why not keep both systems…

But improve bench so menu goes side ways more. (thou I guess they all have left to right limit…)

Old way, I kept to cupboards full of dyes… and wish they stacked higher…
New way, most of dyes I keep in bench and storage next to it…

I mostly hated I couldn’t dye my gear at start of game…

New way wouldn’t be bad if it had wider menu to hold all dyes, and wasn’t level locked. Thou I guess on live servers, you get exp super fast…

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To be honest, if the Dye Bench had come with a colour picker like the clan banners had, this one would still have grumbled (this one grumbles always) but overall would have been in acceptance.

But we didn’t remove dyes from the game.
The move to the bench did not improve functionality.
Expectations that it will somehow get better in the space future can go rot in the corner with the improvement to pets.
While the previous system may have been inadequate, there was room for improvement, what replaced it was worse.

An ideal system for this one would involve dye flasks for use in the field, and the colour picker system as a reward for using the huge @$$ dye bench.

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I would actually like to add that color coordination in PvP is VITAL. It’s required to prevent friendly fire and collateral damage situations. One of the first things that a PvP group does when they are getting established is that they pick their flagship colors. That way they are recognizable to themselves at a distance, and also recognizable to others. There is also a psychological element to seeing your red & black crew swarming down upon an enemy clan.

Its far moar than just being pretty, Barnsie! :smiley:

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I had the impression that the change was the result of the changes they made to the inventory user interface. A button they couldnt place, as they removed button menu’s and so they put it in the dyers bench. Which I understand but the current system is tedious.

I’m all for a return to the old system.

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Yes, this would involve a new system.

But, at least, it would have a purpose.

Change just because it’s Tuesday, bad. Change to give actual QoL improvements, good.

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Oh yes please. They should also add mass dying options, where you can have color presets for all the armor pieces of an armor set. Then you just add all the armor pieces and colors to your inventory and click on the color preset and it automatically dyes all the armors in your inventory.

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Welcome to the Forum. That was humorous. It is a shame that large bench doesn’t improve Quality. Several armors still don’t accept dye properly. @benjamin11

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I’ve already made my stance on how dyeing should work before they even made this change to the bench. I say upend the whole table and get rid of individual dyes altogether.

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100% agree.
Sometimes FC comes across like a petty child that doesn’t allow you to play with his action figures if you don’t play the way it wants you to play.

The changes to dyeing are so fundamentally unpopular (just like some other changes like combat and stamina for example), but of course they don’t care because we have to play their way.

Why give the customer what he wants?

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Whereas I’m not such a fan of this idea. I can understand how it would be an advantage to some, but for me it would feel like something lost. As noted before, I like looting dyes and using what I find. And I like dyes being something that is craftable rather than just a ‘free’ color-picker (one of the Fashionist features that I never use - I like the mod for other reasons). I don’t like the new approach, and certainly want dyes freed from the bench again, but I’d prefer not seeing them removed all together.

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My suggestion was not make dyeing free, you would still have to craft dye packs. You just would get any color you wanted from the same single dye item rather than having just shy of a billion different individual dyes.

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Yeah, I get that - I like that different dyes require different materials - as @Barnes once put it ‘you had me at cochineal’. It’s not just the ‘wanting to pay my way’ (though certainly that’s a part of it - one of the reasons that I slow taming times right down in singleplayer, for example), but I also enjoy that if I want a particular color, then I may have to make a trip somewhere specifically to get the ingredients. Just different tastes in what we want to do with our time - though I think we can all agree none of us want the current system :wink:

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I could see a hybrid system in this regard. Craft a “yellow” dye for example, and when you go to apply that yellow dye you can then choose “Full Yellow”, “Dark Yellow”, “Dirty Yellow”, “Faded Yellow”, “Infectious Yellow”, “Light Yellow”, “Muted Yellow”, “Sun Yellow” or just plain “Yellow” (all of which are currently crafted yellow dyes). Reduce the number of craftable items from 9 to 1 but still keep all of the available options in game for the players.

However, I still say that the requirements of using the dyers bench, and unlocking the feat (hence having dying being level locked) need to be abolished. Those were horrendous changes that vastly reduced the quality of life in the game, not improved it.

And to this day I still find their entire excuse for this change to be extremely insulting. “To justify the size of the dyers bench”. All of that work put in, all of that BS to reduce the quality of players lives, when all they had to do WAS MAKE THE BENCH SMALLER!!! FFS was it that difficult for them to figure this out?

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BONjour !!! :wave:

Le jeu est de nouveau jouable sur ps4, depuis ma pleine reprise j’ai planté que 2 fois, je peux construire sans trop de problème, les évolutions dans ce domaine sont agréable, les nouvelles pièces disponible attrayante, j’ai pu combattre à la cité d’El-Merayah, découvrir les nouvelle purge sans crash down, j’ai même pu réaliser un battle pass :scream:

Même les ennemies invisible ont pratiquement disparu.

Bon, il y a encore quelque problème d’inventaire, des ralentissement “aléatoire” dans certains ateliers et de manière générale, mais l’écran bleu, FINI !!!
:pray:

Je suis même revenu sur un serveur officiel… :clown_face:

Alors… comment dire…

La moyenne de temps de jeu a dû grandement augmenter…
Je ne sais pas, mais peut-être qu’avec un peu plus de stabilité, moins de bug, il y aura un peu plus de fréquentation, et par de là, moins de “trifouillage”

1 Like

I don’t really see any point in only going part way. In fact, I think a hybrid system would require far more development time than either alternative system.

Theoretically, every color should be achievable with only black, white, red, blue, and yellow dyes. The Dye pack could be slightly modified to reflect this:
tmp

It could be crafted with Oil (black), Raw Ash (white), Highland Berries (red), True Indigo (blue), and Brimstone (yellow).


I am not going to write this to start some sort of argument (and this isn’t directed to any one particular person or post). To be clear, I am not going to be bothered by whatever dyeing system we have in the future. I’d be perfectly fine with the old system, the current system, or my suggested system, and yeah, people like whatever they like and I am fine with that too.

However, I am going to say what I say because I think everyone should be honest about why you want a particular system.

If you like the old system because it is more convenient, my suggestion is more convenient than the old system.

If you like individual dyes because they are more realistic, using the dye bench is more realistic than the old system.

If you like exploring to find individual dyes or ingredients, sure, this game should be about exploring, but what kind of lame MacGuffin is that to induce exploration? If dyes and ingredients are what get you out the door of your base, then this game has far worse issues than a dyeing bench.

If you like the old system, but not my system, it seems to me that there is a pretty good chance your actual objections to the dyer’s bench are an aversion to change.

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While not disagreeing with your overarching premise…

This one must quibble.
The dye Bench is absolutely not more realistic than pigmenting in the field. It is equally as realistic as baking bread in a smelter and equivalent in plausibility to field colouring.

Textiles tend to be coloured before they are cut and stitched.
Metals are either heat treated at the foundry, or during shaping, or possibly painted/enameled afterwards but not at the same place or with the same ungents as textiles are processed.
Leathers, again, are either given pigment during tanning or are stained before/during shaping or are painted afterwards… But not in the way of most textiles and not with the same chemicals.

Having all armour/clothing colour modifications at the same bench, with the same materials, and explicitly post production is just as gamist and lacking verisimilitude as having the dye flasks be used in the field.

The only strong defense of the dying bench as a verisimilitude enhancer is that this is a “Survival game” and survival games use asinine and obtuse craft methods that bill themselves as “realistic” to people who have neither wilderness survival, nor craft experience.

Now excuse this one while they knapp a pair of flint knives in seconds (from sandstone no less) that will slice thru plate armour, inflicting deeply bleeding lacerations. But cannot make blades of obsidian without alloying them to steel…

Oh, the point of the rant being that since “realism” is the post consumer food of bovines, what is convenient or fun is the standard this one looks to in updates or changes.

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Agreed as a baseline premise - in the end there are far bigger issues (there’s a good reason that I have forgotten to include the dye bench issues when listing current problems with the game). In the end, we all recognise that this is not a huge issue, just an irritation that we each have our own preferences in regards to.

While I fully understand that your intent is not hostile (and nor is the intent of this reply), I do feel that you are (presumably inadvertantly) misrepresenting the arguments that disagree. The realism argument @LostBrythunian has already covered, so I’ll address it just to say that has never been my complaint - I’m not sure if I’ve seen that complaint made, but can quite believe that it has been - I do like the ‘realism’ element of requiring different ingredients, but that’s just because it appeals to me, it is not true ‘realism’ and I think LostBrythunian has well-covered why realism is a specious argument from all sides. But I do feel that you have missed or misunderstood several possible reasons why people might want a particular system.

Agreed. This was the point I was alluding to when I previously suggested that I could understand why some people would prefer your system. It is simpler and certainly more convenient.

This is somewhat of a misrepresentation. It was not suggested that this is the only reason. Just that it is a reason, and one that some of us find enjoyable. The loss of one such minor impetus is, of course, fairly insignificant - but the old challenges from the BP are also gone (which several of us commented the same issue) - gradual erosion of multiple ‘minor game loops’. It is not a case of being unable to find a reason to do things, it is a matter of several such minor reasons being removed and some of us considering that a dtriment.

And this too is somewhat of a strawman, however well-intentioned. I’ve already expressed some other reasons that have nothing to do with resistance to change - enjoyment of the process (the ‘game loop’). To suggest that one resource grind (gathering ingredients for dyes) is inherently worse than others (such as clicking on rocks, or repeating the same dungeon or event over and over) seems somewhat arbitrary and based more on personal taste than anything else. But beyond that, I have already expressed a few times a reason that goes far beyond resistance to change as the only reason for not liking the level-lock and forced use of the dyers bench - I have talked about the enjoyment of finding and using dyes in the early game, and using those colours found to inform the colour scheme that my character may use throughout a given playthrough. And I have acknowledged that is hardly a point of great importance - but it is an enjoyable element that has been removed.

Your suggested system is a fine idea, and certainly would add convenience, which would be valued by some. But others of us value other elements more and would prefer to see them remain. In the end, of course, this is all of little relevance, since Funcom will do with it as they will.

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The old system like the new one is inefficient, cumbersome, and wastes time for little benefit.

There’s 83 types of dyes. There’s 25 different materials (not counting dyes themselves) to make dyes. That’s a quite a bit of storage potential for just a visual benefit. Not to mention there are materials that’s only use is to make dyes (though all of them can be used to make spice… but then again so can Plant Fiber).

Nearly 90 items can be removed from the datatables with a replacement of the dye system similar to what @Tephra or myself have presented. Items that take up storage places, items that may have their own storage. Which would have some impact on server performance as players don’t need to store so many inert materials.

Either system presented would give not just double the number of colors. Not triple. Not even 10x, 100x, or even 1000x more colors to choose from. But potentiall thousands or even tens of thousands more.

You might be wondering what would be the point of so many colors as most are going to be incredibly similar to each other. And you’d be right, color 609091 and 609090 are pretty much indestingishable from one another. But here’s where such granularity thrives. Have you ever tried to die an armor set and even despite using the same dye. The colors don’t always match on different armor pieces? Now you have to search for a slightly lighter or darker version of the original color and hope that it doesn’t look too off.

With a color picker, you wouldn’t have that issue. You’d be able to pick the exact dye you need to make sure everything matches the way you want. And if they allow us to save sets of dye channels, dyeing armor for around 20-30 followers becomes easy.

Have you all ever tried to dye armor for 30 followers? How long does that take, even under the old system? What if I told you I could do it in under 2-3 minutes? The longest part of the process simply being interacting with the thralls themselves. No fiddling with inventory, or storage or whatever.

I don’t mind there being some form of effort to get beneficial results in the game. We hack trees and pick stone for our buildings. Kill bosses for our loot. Truncheon our followers and raise them in wheels or pens.

But this is a cosmetic thing. When I make a palace out of white marble, it doesn’t take any extra effort than doing it out of hardened stone brick. Why should dyes be any different? Let’s not grognard it up and keep things hard because we had it hard.

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I am almost confident that if the dye system comes back as simple as it was and the colors will be made easier, someone will come in here to complain for how easy things have been done :rofl::rofl::rofl:.