Requesting all dungeon and raid PVE Combat Logs

I think having the downtimes stop the timers is a bad idea, the game does not stop when the boss dies and it would be cheating with leader boards to take a break on purpose to have all cds back for the next “phase”. In my opinion, the only relevant timers are time per boss and time for whole clear from the beginning to the end.

ps: Also, what about resetting trash mobs to not have to take time to fight them ? Are you tracking what dies so killing a minimum of the real raid trash is required ? You can look at the raid master timers achievements for numbers.

Yes, I am tracking npcs killed in each phase. Finding the right minimum is probably going to take some trial and error as I mainly play on fury in pvp. Most of the information I have to go off is the combat logs provided to me by Fass.

the achievements window gives you the amount of raid ennemies you need, and does not count adds and minions that are spawned.

Suggestion for the dpsmeter.

I suppose the plan is to show a more advanced dmg breakdown in the main interface, the one you would have hidden while you play.

What if pressing a player in the dps meter would temporarely bring that main interface ontop of game application so you can browse the dmg breakdown “ingame”. And when you exit it (press cross) it goes back to hiding in the background? Would be awesome from a pve pov atleast. Going into windows to check parsers is quite annoying even tho we’ve gotten used to it :slight_smile:

Another update on the dps meter: https://www.youtube.com/watch?v=dDtrg0sLflQ

I have the feature about 90-95% done. One thing I’d like to do is allow saving a parse and giving the ability to load past parses.

Let me know what you think of it as it is now and if you have any suggestions.

One change I made since the video. If you go to the by source tab on either dps or hps the sources are collapsed by default. Clicking on them will show the breakdown of the damage/healing to that specific source.

Almost everything is configurable and persists.

If anyone has suggestions on default colors for each class please provide them.

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I was speaking to Lurvi about the pve side of the application and he mentioned that the competitive pve mode should have some restrictions on class stacking and maybe even certain feats. Does anyone have any input in regards to that? I am able to restrict on gear, aa, buffs, potions and feats.

The only ones i can think of is

  • the crit dmg abuse on tos lightningstrike side of the tree.
  • DT abuse where boss teleports it increases the strenth of hex each time he ports (not sure if this is even abusable tho since i dont know any boss in a raid that does this except for emperor, but u wouldnt notice this untill u wipe a couple times)
  • Some characters have a bugg where u get a bleed on your basic attacks that is aprox as strong as vom. Someone prolly knows the name of this dmg output from combatlog
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Me and lurvi talked about the classcolors today and make a rough scetch of just what colors could be used for some classes. exact colorcode i leave up to you, you have a much better eye for making it uniform and pleasant for the eye. Assassin is up for debate x) placeholder for now with pink

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For the last you mean bleeding wound proc, I doubt it will be anything to worry about based on our research but it’s certainly a good idea to blacklist it right away.

The DT hex bug is a bit hard to police but we could have a rule where DTs are forced to rezone on death (prepare your cursebreakers!) although the bug does not happen in that many encounters. For sure it’s nothing to worry about for a quick, timed run!

The only class stacking I care about is necros + poms to abuse HC or necros + tos to get crazy damage with the pets+blue heal. I don’t see an issue with stacking anything else if people want to. I think having multiple conqs or multiple barbs is cool for example, can have them using totally different spec and buffs etc.

The tos bugged feat will be controversial because a lot of people use that as their main spec but I 100% agree. Tos does not need it at all to do great damage or be a great asset to the team. And it’s a very easy one to abuse on purpose or not.

Looks very nice. Is the developement done?

Not yet, I should have news soon

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I have added a number of features and fixed some performance issues. Getting close to satisfied.

Some new features:
Breaks log into pulls (default 6 sec in combat window)
View all pulls together
Load past combat logs
View damage dealt to targets
Filter out blue/green heals, aa class heals and self healing.
Filter out self damage
Drill into rows to see further details.

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