Hello everyone. I’d like to start saying that i will be tough making statements, but they come from a place of love, having played over 1000 hours in pvp.
I write this post hoping that the developers understand why me and some of my friends in time all left the game on the pvp side. I understand that in every
game when it comes to balancing it is always a challenge, but nontheless i’d like to show my disappointment with the lack of love the PvP has suffered for a very
long time. I’d like to point out some hot topics:
Some building elements that need to be added (imho):
-MATERIALS STORAGE LIMIT
-VAULT LIMIT PER CLAN
-BUILDING ON SCENARIOS AND UNDERWATER (with too much freedom players tend to exploit even the PVE elements)
-DEFENSIVE TRAPS FOR BASE
Clan and fight mechanics:
-CLAN MEMBERS LIMIT (this causes unbalancing)
-PLAYER FIGHTS NEED TO BE REVISITED
Now let’s analize each point.
-CONSTRUCTION LIMIT = as of today there is no limit, and this causes problems performance-wise but most importantly immersion-wise. From my point of view the
complete building freedom is a cancer that opens the way to always new exploits. I’d like the developers to consider the idea of a standardized layout for player bases,
overruling bases size. This mechanic can be introduced in a sperimental way on the servers so that together with the community we can examine the optimal size, tiers,
but also customizable from an aestetic point of view based on race, or divinity worshipped, so to increase player immersion.
-MATERIALS STORAGE LIMIT = it is clear that limiting the storage of building material needs to be taken under consideration. The PvP system cannot allow players that play
24h to have basically unlimited resources. A competitive system needs rules and resources well defined, otherwise farming becomes more important that player skill, completely
ruining the PvP aspect, even for people that dont have all that time to invest in the game. (IE work, school, etc.) Having said that i don’t mean to say that farming is not
important, but needs to be regulated in a PvP enviroment.
-VAULT LIMIT PER CLAN = something that need to be adressed is the vault limit, 1 per clan but with more slots. Being unlimited you allow players to build them carelessly,
ruining the raids. Reducing hp doesn’t work. A well organized raid on a single vault would make a siege more rewarding, introducing the aspect of “risk/reward”.
-BUILDING ON SCENARIOS AND UNDERWATER = it is clear that players should not be allowed to build near scenarios elements or underwater; this allows for exploits the developers are
always called to fix (and let’s be honest not even fast enough). This point is important because it ruins the immersion in the world and sometimes also blocks the entrances of
dungeons and other areas, the creation of almost unraidable bases (clear no base is unraidable, but the resources needed to breach these bases is huge, only 10 ppl clans or more
can destroy these bases made very often by just 2 or 3 players playing 24h). Hopefully all this can end. Also placing vault underwater as much as bases is ridiculous, and allowing this
-CLAN MEMBERS LIMIT = even though recent updates have come in aid of smaller clans, the clan system is completely unbalanced. First it need an administrative system more advanced
(allowing certain members access or not to determined items). the problem is that friendships in conan can be dangerous, so limiting access to some of the items to new members of a clan
would allow for a more inclusivity of new players without constantly check them for loyalty.
-PLAYER FIGHTS NEED TO BE REVISITED = usually i saw fights between some major clans in the server where people kept spamming iper potions raising statistics, always armed with spears to
hit and run, potions that make fights without the need of any strategy or logic. My suggestion is to have slower fights, giving more meaning to armor and weapons, also the agility and stamina
system need to be revisited, forcing the encounter once in a fight making the escape more difficult. Also i would add a mounting system, for faster traveling.
Some other minor points:
PET AND THRALLS = having slaves patrolling zones, also a targeting system on command.
BASE DEFENCE WITH TRAPS = trap system with wooden spikes, and later more advanced with iron spikes would be another major defence system against other players trying to raid. also deathly trap
doors that react to pressure, making roaming around enemy bases a more dangerous effort (with limits).
I really hope this topic sees the attention by the community that loves PvP, but for balancing problems left the game.
Having said that i’m anxious for new updates regarding new bioms and sorcery, in the meantime i hope these points will be taken under consideration.
I also would like to apologize for any mistakes made in writing this, english is not my first language.