A lot of discussion came about upkeep mechanism and it still hasn’t dried out. There have been reasons here and there, but no solution seem to fit the framework. Then this hit me. Maybe merely a simple stepping stone could suffice.
Hence the following examples:
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Feeding system? How about a pot that simply allows us to catch thralls to begin with instead. Without one our character would comment “I don’t have a way to keep them fed” and “I need to build something that helps me feed them” or “I have no place for extra mouths” whenever we try to add a thrall to a wheel.
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Same thing with defense. Want to make sure archers and fighters provide the necessary aid in battle? Make a target practise dummy. Otherwise they cannot maintain their edge and thus they flee instead. Without one our character could comment “My thralls aren’t yet competent enough” when a thrall is placed.
So the point is that every time one may think an upkeep mechanism is needed, ask if this level of a simple feature would suffice instead; a gateway item that is. These are fairly easy to implement and anything in the game can theoretically become one or is already one. Build to unlock, defend to keep, repair to manage.
Let’s keep this idea afloat awhile and see how far we can go with it. Let’s put our deep thought logic on hold for a moment and storm some wild simple inventions, shall we?
3… 2… 1… GO!