Game mode: [Online | Singleplayer]
Problem: [Misc]
Region: [Here]
I know it was discussed already. But I like to bring this up again.
From my point of view it makes no sense, that a fresh broken thrall has same values as an archer.
The best example is the relic hunter treasure seeker (rhts)
archer/fighter have these base values:
Strength: 0
Agility: 15
Vitality: 10
Accuracy: 20
Survival: 0
Obviously this are values good for an archer (accuracy)
But they are bad for a fighter.
I really ask for making this a bit smarter.
In this example I would use these values for a fighter
Strength: 20
Agility: 15
Vitality: 10
Accuracy: 0
Survival: 0
a fighter gets those points in strength an archer has in accuracy
in common, a fighter should have a bit different values then an archer.
The statistics you have show, that in many cases fighters have base values from archers.
For me it is a bit annoying to have fighter rhts with accuracy when fresh broken.
And as the base values are fix, this can easy be implemented
Steps on how to reproduce issue:
- break an archer thrall rhts
- break an fighter thrall rhts
- look, they have the same values
- accuracy 20 is senseless for the fighter, he gets better 20 strength