I placw them everywhere with 0 effort now. Its true they like to be on a level surface for the most part but I get full cover from the big tents and almost 3 quarters cover or more from the small ones.
The awnings dont work.
But I use them until I can get a mask and they offer the shelter buff
I have not tested them alone in the North but I know if I set them up north and then put a fire under them that I will stay warm.
This, It use to go really far north, and cover most of desert. Now its small path and kinda boringâŠ
Also, someone somewhere changed how standing next to mountain works. You use to beable run to rocks, walls, ledges⊠and find shelter and pray to what ever god you had going you didnt get found out by anyone.
Now⊠just gotta run and get angry that half objects that gave shelterâŠno longer give anything.
Its frustrating.
It made sense a few caves did, as wind does blow in. XD
In Single player I tend to pop admin panel, hit god mode cause the game just wont let you find shelter and hide properly.
please keep sandstorms in the game, I only wish that sandmasks would degrade when used (just like everything else, i.e. torches, weapons, etc) and that animals get damage in sandstorms and attack players as it was before
I find that sandstorm masks do degrade over time when worn, similar to all armour items - itâs slow not as fast as tools or weapons. But then I often forget Iâm wearing it and have it on for hours and not just during sandstorms.
Is it possible to have a hidden object that is placed in caves and areas to provide full shelter to prevent the sandstorm effect from triggering for the devs? Such as in this dome area, sandstorm effect is set to false.
That would make sense and would have made even more sense to have removed all the things in the game that havenât worked properly in early access until proper tested fixes could be produced.
The inside of structures and everything in them still looks wet and has since early access during rain. If Funcom hasnât gotten a handle on exclusion zones for rain in all this time, I donât see them working it out for sandstorms.
The big question for removing such a system from the game at this point would be, whatâs removing it going to break? And Iâm sure such an undertaking would break something. There hasnât been a patch put out yet that hasnât.
Considering Shelter been nerfed (or just broken across map) and sandstorm has had its area of murder reduce to small area.
I think most of its Dev time verus other issues that need more work. I can live with wet objects around map.
Putting non-sandstorm bubble seem like a good fix for caves. Or changing its path to go over. Which is what I think they did one time, as few caves were safe. But above the cave had abit of easy hide areas. So they lower trajectoryâŠwhich in turn made part of cave hit.
Which honestly didnt bother me, wind blows thru caves all times. (and pulls air out as it blows past) yays science!
I liked game when sand storm had really far reach, BUT, Shelter along many of cliff sides and random rocks WORKED. The need for sandmask wasnt a âmustâ Just a QoL thing.
Its pretty much needed now, or popping god mode cause it near impossible to find shelter. =/
Itâll get balanced I think one day⊠or theyâll find a way to make areas immune, and add more of that around map.