We are comprised of Savage Wilds, Isle of Siptah and the Exiled Lands. Your characters are able to travel between all three servers using the ingenuous Amunet Server Transfer mod.
Black Circle
Black Circle Discord
News of the Isle of Siptah reaches the settlers on the no longer lost continent of Kemet, as it is called by the Stygians.
With the defeat of the Old One that menaced the Isle of Siptah and the lessening of the eldritch storms that beset the Isle the might of Stygia has returned in full force. King Ctesphon has backed multiple expeditions though his reasoning for doing so is obscure. Some claim he wants to reestablish New Luxur. Others that he merely seeks to discover the secrets that caused it to fall. Others whisper that he is influenced by sorcerers of the Black Ring who seek to use him to advance their own sorcerous plots, for the Isle of Siptah remains a place rich in magical power and artifacts of the arcane.
The longstanding outpost of Sekhset, after having been badly damaged in a series of earthquakes, has been abandoned, anything left of value having been pillaged. Ankhmanet, The High Priestess of Derketo who had, for a time, held out even after the Priesthood of Set had decamped finally acknowledged defeat and destroyed what remained of the Temple of Derketo herself that it not be defiled by scavengers. The priests of Set had earlier done the same.
The Kingdom of Argos has also stepped up its own operations on the Isle. The swift reprisal for the death of its governor at the hands of a group of dissidents has seen an influx of soldiers and mercenaries in the pay of the King of Argos as they seek to strengthen their foothold on the Isle in the outpost of Myzantus. A new governor has not yet been selected and there is a great deal of speculation as to who will eventually be awarded the position.
After having been attacked and pillaged by pirates the Khitian outpost of Xinyang appears to have been abandoned, the Yellow Priests of Yun melting away to… no one knows where.
Yasmela’s Pride, much like Myzantus, has seen an influx of craftsmen, treasure hunters, and the mercenaries to protect both them and its growing assets. The tiny kingdom of Khoraja, at the behest of Queen Yasmela, has awarded The Silver Company contracts for exploration and, importantly, trading opportunities on Kemet. Word has indeed traveled back to the Old World of the lost continent. And while Stygia has thrown the bulk of its efforts at regaining control of the Isle of Siptah, the enterprising Khorajans have fixed their sights on Kemet while strengthening their position on the Isle as their link to the Old World. Word is that there are many opportunities to be had in the Silver Company, both on the Isle and as part of its new enterprise on Kemet.
With the addition of the gorgeous Savage Wilds to our server as well as the updates to FC’s Isle of Siptah the focus has shifted towards settlers and explorers of the Savage Wilds (known as the “lost continent” of Kemet) with the Isle of Siptah being more of an adventure zone. We use Amunet’s Server Transfer to allow your characters to “take ship” between the Isle of Siptah and Savage Wilds with the in charater travel time being roughly three days, assuming good weather.
With this addition characters can have many different backgrounds. Gone are the days of, “You’re an exile!” as your only option. In our server story The Exiled Lands definitely exist and many characters have spent time there, leaving either by discovering the key to their bracelet or having been swept up by the storm and dropped on the Isle of Siptah when that was still happening with the wild surges that are no more. Characters having arrived via storm are assumed to have been on the Isle of Siptah for some months. Of course sailing near the Isle of Siptah is still treacherous and many characters have been shipwrecked there to start, whether bound towards the exiled lands as a captive or by more conventional means such as being a part of a crew or passenger of a ship that had been blown off course and sunk on the Isle.
Update: We have also added the good old Exiled Lands to our server line up. However, for us, it is NOT “the exiled lands” at all but will be a server story zone for special location builds and dungeons, most often representing locations in “the Old World” but we’re also open to helping YOU develop your own adventures as well. Just DM a staff member with your idea and if it’s feasible we’ll work with you to make it happen! Outside of these special events you can still travel to the EL via server transfer and use it as an OOC farming zone or just for the fun of just playing the game and doing the dungeons and world bosses you already know and love. This way you can still make use of the things you get. No building EXCEPT for small craft halls. This server is subject to wipes if needed and if your craft hall happens to be in a place we need for an event you’ll be expected to move. BUT we’ll always give you a heads up so you have time to get your stuff!
Backgrounds from the known world map of the Hyborian Age are absolutely open and your character may have arrived from virtually anywhere, either by design or disaster. It’s up to you! Why do you stay here if your character can go anywhere and isn’t trapped or imprisoned? That’s up to you! Are they a treasure hunting adventurer? A mercenary in the pay of the Silver Company or another group? Are they looking to found a community or even a kingdom in the new world, free of the tyranny of their place of origin? The possibilities are virtually limitless.
Or, if you’d like, your character could have originated in the Savage Wilds.
There are five main races with a large presence on SW. I have given each one a name they call the Savage Wilds.
Nordheimers: (Aesir & Vanir): Gladsheim (bright home)
Cimmerians: Alanais (possibly “The Bog” or “Wet Place”)
Stygians: Kemet (black/fertile lands)
Hyperborians: Vanhanen (old)
Hyrkanian: Morolon (many horses) (made up word combining Mor: horse and Olon: many)
Lemurian: No one knows what the Lemurians call their home.(edited)
Of these areas only the Stygians of Murun and the Cimmerians of Culann/The Last Refuge are non-hostile. These are the races that have been on the lost continent the longest and would, by now, be considered “native.” All other races are assumed to be more recent arrivals, generally by shipwreck though some MAY have been here a couple of generations or so by now. You can best judge by the areas they live in and how built up they are.
If you chose to have your character be of any race but those in the list are considered to be recent arrivals with a history/origin in the Known World.
Of the established native races…
The Vanir and Aesir of Gladsheim are much like those of the Known World. However, their numbers being smaller there have been times they have needed to band together to face various threats (probably mostly the Hyperboreans) and there has been more interbreeding between them. They still raid each other and there are plenty of feuds but there are less differences between them than the Aesir and Vanir of the Known World. They have a rich tradition of their original homelands and still worship the same gods as their Known World ancestors.
The Cimmerians are as grim and dour as any in the Known World. Not much given to wandering save to raid the Nordheimers. Although Crom is their chief god just as in the Known World, these Cimmerians are primarily worshippers of The Morrigan and her various incarnations. If they can be said to truly enjoy anything, it is battle. Fatalists, there is little yearning for their old home and they do not think they are missing anything.(edited)
The Hyrkanians are, unsurprisingly, a proud horse people, known for their horsemanship and their archery. They hunt both for sustenance and sport and maintain mews as hunting with hawks and even eagles is a fond pastime. Though a tough people they are lighter hearted than many of the other folk of the continent and love to hold large gatherings and celebrations. They view “outsiders” with a more friendly eye as they see them as new opportunities for trade. Yet they are still fiercely protective of their own homes and only tend to be welcoming when they have planned for a celebration.
The Lemurians remain an enigma. Inscrutable, secretive, next to nothing is known of them.
The Hyperboreans of the snowy North are barbaric and do not bear a great resemblance to their Known World counterparts outside of their looks. They seem to be wholly devoted to Loughi and have forgotten Bori entirely. They raid other people and viciously defend their own homes and are a cruel and brutish race for the most part. This does not mean they are unintelligent, merely that they have become corrupt and utterly predatory.
Lastly, there are the Stygians of Murun who refer to the lost continent as Kemet. Considering that they have been cut off from Stygia for several generations there are some differences between them and the Stygians of the Known World. For starters, they are primarily the descendants of the laborers and slaves and merchants that originally settled here. The few nobles and upper classes that ruled over them largely died off after they were cut off from the regular supplies of civilization. Indeed, there are tales of a slave revolt at one point.
The vast majority of the Stygians present in Murun being commoners, Derketo was a beloved and prominent goddess. Although Set is worshiped with a good deal of veneration and awe, His altar does not run red with the constant sacrifice of innocents. Enemies of the city and condemned criminals are typically sacrificed to him however. Rapists though, go to the altar of Derketo for the crime of perverting Her gifts of pleasure. Although still worshiped separately, they are held in near equal veneration.
The people of Murun, while they have a strong racial and cultural identity, have no desire to be ruled over by Stygia ever again. Not as xenophobic as their Known World kin, they still retain a sense of superiority and separateness even though they permit other races to enter Murun.
So if you’re tired of the same old “exiles” background, love your RE Howard lore, and yearn for a truly fresh experience of the game, grounded in storytelling and with a deep love of the genre and source material, we invite you to come give us a try!