Scrolls from Archives do not appear in corpse inventory

Game mode: [Enter game mode here: Online official
Type of issue: [Enter one of the following: Bug
Server type: [Enter one of the following: PvE
**Region: Oceanic

Clan-mate died in the Unnamed City with two unique Scrolls in his inventory. When he returned and collected all his items via the Loot All function, the two scrolls were not in his inventory.

Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:

  1. Take two fragments of power to Archives in Unnamed City
  2. Click back wall to exchange for scrolls. Note that you receive two unique scroll recipes
  3. Die - twice. (note: it probably is not necessary to die twice … but this is what happened exactly - he did die twice because when he resurrected at his bed roll he was stuck in the wall of the building. So to get unstuck he had to remove his bracelet to spawn again , the second time he was not stuck in the wall and could run back to first corpse.)
  4. Run back to corpse.
  5. Use Loot All via the f hot key to collect everything off the body.
  6. Check inventory for Scrolls. And not find them.

Edit: I suspect the failure to collect two scrolls from the corpse may be related to Mikey’s report about scrolls not being transferred to inventory when picking up a chest - see forum post:

I had time this morning to check what happens if you die with a recipe scroll (or scrolls) from the Archives in your inventory in a single player game … they do NOT appear in your inventory to collect at all … I thought the bug was due to my clan-mate using the loot all function and the scrolls failing to be transferred. But instead it’s that they do not spawn on the corpse at all. See attached screenshots:

Inventory before removing bracelet:

Inventory of corpse:

Tested again with a single scroll, inventory before removing bracelet:

Inventory of corpse:


Hey there @Kwalya

As you mentioned, this is tied to the same issue as @Mikey’s. Our team is looking into it.
Thanks for your feedback

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