The crafting menu becomes a huge list when you are high level with DLCs. The sorting options are not helpful in navigating the list (I’m actually curious on the statistics of how many people actually use that sorting functionality). If the crafting menu were to be another tab, separate from inventory and equipment, the interface could be overhauled to provide better filters, sorting, and organization of craftable objects. With the additional real estate, a better preview could be provided for craftable items, particularly weapons and such, that shows statistics for that item before it is crafted. If that could then be translated on to the crafting tables, as well, that’d be fantastic (it’s a real pain in the but to have to look at the wiki to know what an item’s stats are before crafting it so you don’t blow materials on something you don’t need). Better filtering and sorting would allow for finding craftable items without just having non-results show up greyed-out. The overall UX for this section could be so much better (it’s what I do professionally so it’s just so hard not to point it out).
This may even help with some resource allocation. The crafting menu wouldn’t have to be loaded at the same time as the user’s equipment and inventory, potentially lowering the amount of resources the hardware has to dedicate to opening the menu (especially since it’s the first screen opened in the menu).