Server Wipes for Some Servers

A few official servers of all three varieties should get put on a server wipe schedule.

On PvE and PvE-C servers, without random purges it is too easy to simply log in once a week and refresh timers even when you aren’t playing, leading to heavy congestion.

On PvP servers while this wouldn’t stop established clans or clan alliances from running servers necessarily, it would give other clans at fresh wipe an even playing field and a chance to keep up instead of fighting a T3 established clan out of sandstone.

As an added thing, if the server wipe would reset characters, then event recipes and other limited time recipes and schematics should be made account bound instead of character bound like bazaar purchases and twitch drops.

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I get it, that this would freshen up PVP, but PVE and PVE-C a wipe would just upset most players, including me.
But I get your frustration. My counter suggestion would be more restrictive building rules:
An upper limit of area you can build on…just a guess, you can only occupy 400 ground units for example.
Or you can only build a grand total of 5 teleporters.
This of course would be adjusted to Clan sizes etc…

haven’t fleshed it out obviously, but I too feel frustrated when certain NPC sites are literally enclosed by gigantic bases. Or like on my server once (now gone), pretty much all of New Asagard was walled in.

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:roll_of_toilet_paper:
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Bring back the Purge to purge every server once in a while.
The bigger your base the nastier the purge.

Imagine the Purge being server wide event which attacks every player one by one and players have to unite to stop it.

Too cool to ever happen.

6 Likes

No thanks. I like having the option to refresh while playing other games. Especially during the summer months when I need more family time.

Not against stricter building limits though to prevent over building.

I like the current design for recipes. Makes you play the game. People that want Account wide Recipes are lazy and want to obtain everything the easy way.

Server wide events in general would be nice

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No. just go play something else. There were hundreds if not thousands better ideas from players which werent heard by funcom, so you wont decide if people lose loot of 5 years my little boy ok? ok!:unicorn::rainbow::kissing_heart:

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They should definitely wipe the servers to refresh community and keep the game alive.

Right now when new players join any of these servers they find these gigantic but abandoned bases everywhere.
This sadly makes the game feel dead.

What’s the point of paying for empty servers where people login once every 2 weeks.

As I said in another thread, Funcom does not know how to manage these things.

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to be fair, anything they did would create outrage…there simplyis no solution to make everybody even semi-happy.

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I agree that server wipes are needed but at this stage of the game…its not likely. The Dev team is still emphatic about not wiping, even after all this time. I just don’t see it happening.

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People keep saying this but do you know that or just assume it?
Don’t even, you are just assuming it.
I check server counts before I go in to do my hope about refresh. Yes, a few are serial refreshing, but the server counts are not that far below average. Official PVE has the same average count during peak hour of 7 -16.
Now just because the server limit is 40 players is no reason to believe the server can handle that, the lag usually makes the game unplayable at 20. So 16 is really pushing the server limits.

So keep players playing on over burdened servers because 2 or 3 p[layers my lose 7 years of hording?

My opinion they lost more players with the UI change then a server wipe would cost them. But I believe it is more WHO would quit, not how many.

If the devs hadn’t wiped testlive before the nemeduina foundation fix we could have warned live.
If funcom had wiped before introing that “fix”, people would have had anything to lose from the bug.

Now what if the reason they are putting off the foundation fall through is because the fix would have the same effect as the nemedian foundation fix. Every keep on every server would instantly lose stability. Effectively wiped.

Personally any one that is still playing by now is unlikely to quit over a server wipe.

ETA: I have been on a private server with 100 players on, all battling a bunch of spawned in 3 skull enemies. So the issue isn’t the game, it’s the servers. Thing about this server is it was fresh, as in very few builds on it. Only 5 guys on it and none are mega builders.

This was already tried. After a cycle or two they emptied out. FC then converted them back to normal.

You think you want a wiping server, but if you’re a FC server player, you don’t.

Honestly quite unnecessary. I restarted up my body vaulted characters 3-4 months ago and there is no shortage of spaces to pick. Heck, my favorites with dirt roads are available even.

The main issue i’d say is people building on the doorstep of and around high traffic areas.
Stuff like having a base looming over one of the Sepermeru entrances, or having guards from a player base in a permanent staring contest with the guards at the Mounds of the Dead entrance.

There’s honestly so dang much space to use now, and with teleporters it has never been more encouraged to just build anywhere.

But, that is for the Exiled Lands. Siptah does seem to feel a tad cramped due to the map layout, though i still manage to erect nice somewhat roomy bases.

To add; it does hinge on the decency of your average players on a server. On one of the servers i play there’s a clan with 5 bases on the map, all bigger than my one base. Unnecessary.

Are you a new player? Have you experienced this?

What the community needs is a Developer Team that listens to the community and tests their game before releasing updates.

Don’t release updates 2 weeks prior to launch. Listen to the community when we report bugs and fix them.

Andy & Dennis need to play the game before streaming it, to showcase the updates.

Andy & Dennis need to remember the promises that they make while streaming and back them up.

Don’t screw up the next update guys. At least 1 month prior to release, the new update should be on test live. For the next month fix the damn bugs. Stop releasing broken updates.

If you can’t release updates properly, stop updating the game.

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Looking at server capacity vs players playing is extremely deceptive.

None of the Official PvE servers can handle 40/40. It will literally NEVER happen.

The servers can’t even handle 10. 40 players? Are you kidding me?

Been on my official for 4 years. Try playing the first week after an update. I dare you, lol.

It’s extremely deceiving.

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:face_with_raised_eyebrow:

I’m on a public a server I want a wipe. I wouldn’t mind a yearly wipe.
You sound like a politician trying to tel me what I want.

On what server? I’ve checked quite a few PVE NA servers, they are all the same. The sentinels looks like Monaco, the sink looks like down town Dubai, sepermeru looks like suburban Arizona, and so on.

I built a transtone base; small, close to lockstone to farm the children of jhil. Some one has built a city that runs from the Breach to scartlon’s ridge and north to the northern aqueduct POI. Pretty average sized place for the server I’m on.

The only places there are to build there is a good reason not to build there.

In terms of the PvE community. New players joining a PvE Official for the first time “typically” are playing on an Official to play with others.

I try and talk to everyone on my server. I greet everyone. Most of the time I get a Welcoming response. Sometimes I don’t get a response.

9 times out of 10 though that new person is talking in Global after I greet them.

That to me is a win. New players are likely to stick around if they feel comfortable. I offer the basics to every new player. Some just want a horse. Some want everything. Some want nothing. Everyone is different though.

The initial “Hello insertnamehere! Welcome to the server!” Goes a long way to that player deciding to stick around or not.

Wiping PvE servers would kill them.

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You had 6 years to find a server that wipes on the schedule you wish. You didn’t even bother to look. Your actions say you don’t want a wipe. Just as your actions to choose not to play on the wiping servers say you didn’t.

You may say you want to play on servers that wipe, you may believe you want to play on them. But the truth is you don’t. That’s just it.

You actively play on the server with the settings you want. You already have what you want.

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:thinking: You understand there are more than just clutter in deciding whether or not to go to private servers, right?

And speaking of private servers, aren’t you the one that doesn’t play official and historically down played officials and expressed that the game wasn’t really designed with officials in mind and that we should all consider officials more of a intro into the game?

If officials are to be considered the intro into the game then wiping isn’t just a suggestion but mandatory to that function so players can get a true feel of the virgin game.

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I am aware of this Raudl. They made a series of errors when they launched this game. Errors both with gameplay rules, server rules and in-game difficulty balance.

But everyone can see that purging these servers and starting over would be good for community. Everyone starts fresh on a populated server instead of playing on a graveyard because “I spent so many hours building this server-crippling base”.

PvP server should be simply wiped, like in every other PvP game, new season starts and everyone has the same chances, 3, 2, 1…go!

And they should just announce - this day, at this time server 1234 is going to be purged - get ready!

On PvE servers I’d reintroduce the old purge, they had a good idea about it.
The bigger your base the more attractive it becomes to the raiders.
And then at some stage purges start to come at regular intervals.
If you continue to build the purges become tougher and nightmarish.

This solution is both cool and lore friendly. There would be no need of mods punishing player for some building infractions, the in-game mechanics would do it.
Of course there are crybabies and entitled ones - just send them to play single player and toggle off whatever they dont like.

Original game designer had an idea of making everyone happy, this is why they designed 3 types of servers.
And now they have here 3 types of players, but refuse to spend resources to cater to each of these groups so they decided to cater to builders… and they slaughtered PvE and PvP players at the same time.

1 Like