I had long wanted to build a bastion fort, because it’s actually a pretty good design defense-wise (against NPCs, that is). Still missing some siege cauldrons and a few archers, but otherwise in a pretty good shape.
There’s an ugly gap in the stairs down to the map room, because for some reason the stairs would lose stability and break if I built them downwards from the raised platform even though my repair hammer showed good stability. Oh well, it’s a minor detail, and the gap is narrow enough for even a thrall not to get stuck, so I can live with it.)
(Built in single-player with 1x harvesting multiplier, and Funcom just increased the resource cost of black ice building pieces, too…)
I started this Khitan building today. It’s far from complete, but this is the first build I’m somewhat happy with, so I felt the urge to share. Forgive me.
I was commissioned to create an arena (with NPCs to teleport in and fight) as well as a common area for people to shop and explore. Deleted other post so I could add interior images of the homes, as well. This was all done in about 3 days with Admin privileges.
Bought the Turanian and Pict dlcs today and started goofing around with them to see how they look by replacing all the sandstone I had built up on my current save. The derketo shrine works so good with the Turanian set.
EDIT: For real, I love how the Derketo shrine looks with the Turanian set. Funcom’s art team is great and as an artist I feel nothing but hot, searing jealousy at their skill, lol.
Another day, another compulsion to start a new save in Conan in an attempt to build something even better. So far I just have the upper district which houses my modest abode (containing pretty much just a bed and artisan bench), the crafting area, and temple. I think I’ll put all my wheels of pain skirting along the temple base, give those layabouts something to look up to while I break them. Haven’t decided where I’ll put an animal pen, though.
It’s a work in progress at the moment, which should be further on than it is, but was stalled due to an issue with a section of the wall constantly breaking, so I kept needing to fix that. WIth that issue seemingly fixed by the version 1.43 update, phase 1 is officially complete. Screenshots 1 & 2 are the outer gates to the bridge fortress and screenshot 3 is currently the only building inside the fortress, which is the workshop. I plan to expand the main walled structure further, add more buildings and upgrade to T3 (more than likely Turanian pieces), it is currently at T2.
It’s getting there, but the platform for an animal pen takes so long to make. My crafting area now has a nice cover over it so the future craftsmen will literally have it made in the shade.
There’s supposed to be a dancer there but I gave my base away to another person on server so she now sees me as an enemy
My base had one central tower and two wings as shown below:
It was definitely not finished and I had many plans for it but I got tired of building and farming the mats.
More photos of inside…
Entrance to “East Wing”, elevator shown leads to the vault room. The gates have been removed since the screenie, and replaced with elevator. I liked the screenie though, since it allowed me to take the shot from right outside.
Since upgrading my structure from Stonebrick to Turanian pieces, I’ve done a massive overhaul, eliminating the walls and gates in favour of fences, but have yet to re-place all of the stations and placeables I had to move, hence why just the overhead view. The structures are as follows (from left to right);
3-storey tower consisting of pool (ground floor), workshop (second floor) and Derketo shrine (top floor).
2-storey house with multiple (currently undesignated) rooms and a walkway connecting to the tower’s second floor.
The “Breaking” room, a structure housing a Wheel of Pain and a Torturer’s Workbench.
Since I’m worried about the effect of the upcoming patch on complex bases, figured I should finally get around to photographing some of mine for the sake of posterity. First up is one of my newest: a small base at Mounds of the Dead. Not sure why the video is flickers, so if anyone has suggestions as to why, I’d be appreciative…
Unlike some of the huge bases I’ve built, lately I’ve been favoring the challenge of realizing smaller designs that still include all the necessities. They’re a lot easier to defend from the purge, load faster, and lag less. Really happy with how this one turned out, and it’s extremely convenient being so close to the Mounds obelisk.
As with most of my bases, I enjoy getting to mix several different building sets together to achieve more unique looks without the textures being overly repetitive. This one is comprised of Black Ice, Turanian, and Khitan.
Smol crafting room, note the trapdoor into the vault which comes out behind the speakeasy. The fireplace actually sits atop the vault where I removed a ceiling tile. It’s shallow enough that you don’t get stuck when running across: