Look development team don’t get your panties in a knot. I am going to place sorcery with schools. I have no f****** idea what your plans for sorcery is. I want to add skill tree base on combat. Since sorcery is a combat by guessing it will need a skill tree too. So development team keep a cool head. This is NOT a sorcery topic. It is a skill tree.
Stat points don’t effect skill trees. Skill trees adds abilities and passives.
So to start off with what I don’t know sorcery skills. We only seen bits of sorcery. School of magic skill trees strength there magic skill. The 3 schools as seen are curse,necromancery and demon summoning. I know nothing else so lets avoid this skill talk. Funcom go wild.
For those who love to build the builder skill tree grants you passives to improve harvest,speed up item crafting and reduce resource costs. Abilities are resource seeker. Resource seeker allows a builder to find resources on the map. Another ability is to build tents that are used to escape the weather. Most Builders abilities deal with building. Funcom go wild.
Armor Gain passives defenses in armors. Also environment passives. The armor skill trees focus on improing the armors you like by stacking passives defenses on them. Abilities Defense up tempy increase you defense but also tempy decrease your speed. Most armor abilities increase defense but also decrease speed. Armor abilities are tempy. Funcom go wild.
Weapon gains passives stamina cost reduction. Also weapon armor penetration increase. Basic following down a weapon skill tree increase the weapon’s power. Abilities are double weapon attacks and etc. Weapon abilites just different type of weapon attacks. Funcom go wild.
Stealth there is no stealth in Conan Exiles. The passives could be harder for NPC,players,beast and monsters to detect you. In PVP this skill tree worthless. Abilites are stealth base. Decoy copies you as an illusion. You all know what stealth is. Funcom go wild.
Now onto the Skill tree I have fully plan. You auto learn this skill tree.
Barbarian Skill tree. All are unlocked at lv 1.
Barbarian: Players Gain Rage. Passive: Gain Rage while hitting or being hit.
Rage: Player has a max 100 rage meter. Passive
Blind Rage: Attack,speed and defense are increase by 5% drains rage to keep active. Ability
Healing Rage: Heal by consume rage. Max Hit points heal is 100. Ability
Rage Revive: Able to revive by consumption of rage. You need 100 rage to active this ability. Revive gives you 50 health when revive. So your at 50 health.
Rage Purification: transfer corruption to rage. Cost 0 rage. Ability
Grapple: Able to grapple enemies
Throw: Able to throw enemies
[HEY]
I forgot to mention hand to hand and unarmored passives and abilities. Also known as fighting Naked skill tree. Fighting Naked means you doesn’t wear armor or use weapons. Iron-Steel fist skills in the skill tree allows yo to by pass a certain amount of armor. Iron-Steel fist skills passives adds damage to unarm combat. Fighting with no armor or clothing has passives to help with weather and defense. Iron-Steel skill adds armor. It’s very light armor. The important passives is weather body which adds heat and cold resistances.