I miss the days when games were finished when they canned them on CD/DVD and sold them on a shelf and then later had add-ons to buy which changed things but was also finished. Things sure are different now! Now even with apps you patch all the time and the patches are pretty big and then you look at the whole game size and you go what??? When did this happen??? No wonder my hard drive/phone has no room.
When Conan Exiles was released in May, I thought the startup screen was telling me that it’s “Unreal” how many times you are going to crash and lag in this game. I kept reloading and there it was again “unreal”, and I found myself saying this is unreal! How could a finished product have this many problems? Fast forward today the crashing is way better, performance is meh, and bugs are numerous, and there has been a ton of patches/fixes! Things sure are different now!
You’d think that deploying patches these days, as they are so numerous, could be done quick and easy on consoles as on a PC but you’d be wrong! Funcom is definitely slower than other game companies at giving solid, working, updates. Who knows how long if ever that consoles can get their hands on mods? If they had a huge team like Epic Games they’d probably have finished the game with everything they promised before launch and by now the game would probably have few if any bugs, crashes and performance issues. Hell, the map would have been rebuilt and mounts would have been at launch most likely, but when you’re small/few everything takes forever!
Conan Exiles made a lot of money and if they put money into a bigger team to fix conan the DLC could really pay off making them a bigger pile of money. I say double down on the game that saved Funcom!
I don’t want lemons… …I want sweet lemonade!