Just finished a PVE playthrough of Siptah back-to-back after a playthrough of Exiled Lands, both with a friend.
I can with 100% confidence declare that the previous journey system was better in every way except for perhaps presentation. My reasons for this conclusion are as follows:
Instead of giving a universally useful reward (xp), xp is now trivial to gain and so the journey rewards you with stuff that either breaks the survival game immersion (like supply crates or weapons in the early game) or is completely useless.
Levelling used to be ROUGH. Once you got to around 20ish, if you wanted to get any higher, you were going to start checking items off of that journey. Now you can comfortably level all the way to 60 by just dash attacking every deer as you run past. You just hit 60 now, regardless. No effort required, just killing everything that gets in your way for a few days will do the trick. Because levelling used to be rough, the Journey was essential to every player’s progress.
Next up, the old journey was forgiving about doing stuff out of order. You could do the dungeons out of order, you could do the crafting steps out of order, all of it. It would still ENCOURAGE you to do them in order, but you would never be in a situation where someone’s “find the vault of the bat guys” didn’t trigger as complete on the way in because they didn’t step on the right pixel and you clear the whole dungeon with your friends only to clear it and find out someone didn’t get all the steps, and then the further realization comes that it doesn’t actually matter because the reward is a garbage Destiny mask anyway.
In the Exiled Lands I tried doing the Journey the old way, diligently checking off each item. I figured I was doing pretty good too, because I was leveling fast. It wasn’t until around the end of the first playthrough that I realized that I wasn’t even getting xp from it and that I was still getting like 3% per kill from deer at like level 45. By the time I hit Siptah, I came to the (correct) conclusion that it was worthless and just skipped the Journey all together.
I’m not trying to come across as “old thing good, new thing bad”. I think a lot of the stuff that’s been added is great. I like the treasury, I like the world events (wish there were more, though), the new tavern system looks amazing and I hope there’s lots more PVE siege variety added.
Not trying to throw the baby out with the bathwater here, but not all of the changes have been for the better (such as making the human NPCs completely oblivious to everything, if you need another example).