So decay timers are on and everything has been at 0

0 time left for 5 hours and still can’t be decayed. Big shocker

The amount of WDGAF from Funcom is spectacular.

Now there is 1 single block. Nothing around for miles. Hasn’t decayed since timers went back on. Can’t see time cuz its shoved in the mesh

So for the first part , the 0 time left for 5 hours … there is this bug on legacy that if you are in render range when the timmer hits 0 that it won’t update untill you go far enough for the base to not be rendered anymore , and wait 2 server ticks ( around 4 to 5 minutes ) , then it should be decayed when you go back … this bug is solved in enhanced version … so let’s hope it will come to console in the future :wink:

on the second part , if the block has been constructed attached to a base it may have the same timmer as that base and won’t decay untill the base it was attached to also decays … even if the base is not attached to it anymore ( like if someone built a fundation line , and destroyed it leaving only this fundation as they also could not reach it to destroy it ( this is only true if it was done before the construction hammer because now you can reach them, so it’s with purpose if that is not the case ) )