Yeah, I’m constantly banging on the anti-RNG drum on these forums. Don’t get me wrong, I’m not even arguing for getting rid of RNG. All I would like is a tiny bit of influence so I feel like I’m a bit more in control.
Let’s say you have a boss that can drop either the Axe of Brütal Shredding, or the Club of the Seventh Baby Seal, or the Torch of Great Justice. So you go kill that boss over and over and over, and you really want that axe, but you just got yourself another torch, which was cool the first 10 times, but now it’s just bloody ridiculous. What would be one possible way to improve that?
Well, maybe you change the loot table so the boss could drop a Tättered Soul Fragment, or a Patch of Bloody Fur, or some Oil of Revenge. And you need 20 Tättered Soul Fragments (and some other ingredients) to craft an Axe of Brütal Shredding, or 15 Patches of Bloody Fur (and some other ingredients) to craft a Club of the Seventh Baby Seal, or 10 vials of Oil of Revenge (and some other ingredients) to craft a Torch of Great Justice.
Now it’s slightly better, because at least you feel a bit more in control. You feel like you’re making progress towards the goal of crafting this legendary weapon, rather than just pulling a metaphorical lever and waiting for that weapon to fall out.
Can we make it even better? Sure, make a list of special ingredients, along the lines of Tättered Soul Fragment, etc. I’m out of creative names, so let’s just call them A, B, C, D, E, F, G, H, I, and J. Make different bosses drop different fragments. For example, boss X has a 30% chance to drop up to 3 A, and a 40% chance to drop up to 4 F; boss Y has a 20% chance to drop up to 3 D, a 10% chance to drop an A and up to 5 G, and a 50% chance to drop up to ; boss Z has a 35% chance to drop 2 B, and a 25% chance to drop an F and up to 3 H, etc. And make those special ingredients necessary in different quantities in order to craft cool legendaries, e.g. 10 D and 5 F for an Axe of Brütal Shredding, etc.
Now you’ve got:
- more reasons to revisit dungeons
- more options which dungeons to go to
- more control over what you’ll do with the drops from those dungeons
- and a trading economy, because these fragments are useful to everyone out there
And yet there’s still plenty of RNG involved.
But honestly, they don’t even have to go that far and make it that complicated. I would settle for even smaller QoL improvements, like being able to trade 3 Esoteric Library Recipes for 1 Fragment of Power.
In the end, I’m not against RNG, but against excessive RNG. That’s why I stopped playing Siptah: I initially thought that obtaining common Exiled Lands recipes through RNG was a placeholder mechanic during early access. When they confirmed it was by design and it was going to stay that way, I simply never went back to Siptah.