Someone mentioned a certain other game in my topic

People were talking about a certain other game in my topic, and I remembered how a “sandbox” game have some trends we all contend with one time or another.
Specially annoying are the “essential NPC” flags that make certain NPCs unkillable. That sure makes some of us want to kill them.
In a discussion like this, Preston Garvey must be mentioned, I guess.

Here in Conan Exiles we have the dialogue NPCs.
On a side note, it is funny that exploding Jars decaptate people instead of blowing them up, but whatever.

I guess the next feature to a mod in the pipeline is “everyone is killable”.

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Why is this an issue? It’s an online game. Killing vendors and plot characters would be annoying for all players involved. Just because you want to kill them, doesn’t mean they should be. Go play Dragon’s Dogma if you wanna kill everyone.

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Once I get Preston’s perk, I banish him to Longfellow’s cabin in Far Harbour. As for other unkillable mobs, vendors, kids and npc’s tied to quests are understandable. Personally, I wanted to kill off Esbern, Delphine and Maven after their quests were completed, but alas, I cannot.

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But I do really appreciate that Conan Exiles has no kids.

Well said

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The “this is a game” argument is nice. It fits ANY proposition.

Again, I can just the same “this is a game, so why CANT I ?”.

I never understood people who go to a topic to say these kinds of things and think themselves making a point.

I could say “if I wanted a game world I cant kill anyone I wanted, I would not play a CONAN SANBOX game”.

This is just a void response to a proposition that is simply talking about stuff. I can want anything I want, I can talk anyway I want, you do too, but it is strange take the time to come to a topic I made to say “essentially nothing relevant to the discussion” which remains to show a simple willingness to make a personal attack to something I am, or something I think.

“If you dont like what I post, go answer some other topic” (the same kind of non argument which substantiates the answer “dont like how it is, go play something else”, ie, if you dont think this is a thing, it is the same thing you did)

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What part of “it’s an online game“ did you miss? The “online” part? It’s not just a game for you. It’s multiplayer. In the off chance someone actually wants to use a vendor, learn something, or follow plot NPC stories, the NPC needs to stay there. But you know, feel free to glaze over those details. I didn’t call it “just a game.” Fallout is single player. You don’t need to consider others in that. Same with Dragon’s Dogma.

This one thinks that slayable story NPCs could add an interesting dynamic. Those who wish to interact with these individuals would have to work to ensure their safety, ect.
There is respawn at regular intervals anyway.

That having been said, this game has so much griefing, even in PvE, that perhaps it is an idea for a different game.

That said, this one is perplexed as to why so many enemy trash enemies are not able to be bludgeoned into submission and put to the wheel…

You can’t kill essential npcs in a multiplayer game, fhs. :smile:
On single player mode it could be an option, but do we really want devs to waste the time it takes to create such option? On a second though, scratch that. It would have been better spent on that than on the dying bench. :smile:

@jmk1999 , I just restarted Dragon’s Dogma again.
My new p4wn. Meet Miu (Kira, but the moniker is Miu).

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If we are speaking “hypothetically”, you can prevent any creature to respawn by mods. That one playing in a PC that is doable.
A little more complicated but doable is to allow dialogue NPCs to be killed.

I would prefer another venue and remove dialogue NPCs altogether, because outlive their usefulness very quickly with mods.

But the killing in the game is not, and should not, be taken as the same thing as other environments. You are in a game universe in which it is kill or be killed, and morals are not what they are IRL. I mean, ok, it is a game, but it is a game in which you knock people out and put them on a wheel until they swear fidelity to your whims. I dont really see an argument to condemn the will to kill those who interfere with the idea you have of what you want in your World having you the power to do so. They wouldnt hesitate to kill you should they were deeming you killable.
The game files even bear aggro and killing voices for all of them. They are not meant to die, but they sure are prepared to kill should it come to that.

There should be a dynamic like Baldur’s Gate 3, you buy stuff from them, then kill them and get your money back. I mean, it is the Cashback Stygian way.

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Merchant inventories!
That is the hurdle.
It would shatter the last of disbelief if we murdered the ice tea vendor and they didn’t drop ice tea and the silver coins they charge.
Creating a set loot table for every vendor would be a task.

Heheheh.
This one mildly jests.

If they go far with the tavern system, there would be significantly less use for merchants, perhaps.

Well, as it is, even she dropped, you would need to get the whole stack, because there wont be custom stacks not even for ice tea.

But the main reason vendors get on my nerves in this game is that the freaking vendor in my own tavern I built, whose tavern keeper I saved from the cage, without killing her, charges me for drinks. If I want free drinks in my own tarvern I need to make them myself, or find another thrall to make my drinks instead of just getting it like any bar owner of respect.

But if we could have these, then I would accept paying for my own drinks.
The sorcery is there, the demons are there, and the bar is there.

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However, one can always improvise:

However, we can do something more productive.

This is the best sequence of words on this entire forum, on my 2nd playthrough now.

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