Something has to be done about the massive foundation spam on official servers

hell naw

Because they want to socialize with others, Officials are pretty much the default option, and they want to be able to enjoy a scenic view of (and from) their base without seeing someone else’s build. Heck, I spent ages on an Official because I was leery of the time-investment and additional responsibility that would be involved with admining my own server when I’m already a sys admin for a living.

But why not play on a private, you might ask? Well, since the main factor that led me to forsake an Official was a lack of agency where gameplay decisions were concerned, picking someone else’s private and hoping for the best wasn’t a particularly compelling option either. For others who are similarly leery of living by someone else’s standards and lack the money, free-time, inclination, or expertise, you might understand why such folks would pick to play on an Official server.

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@CodeMage I think a building perms/upkeep banner system and/or a CTF-type game mode for the new map could solve a lot of the issues we see on official pvp servers. But both are pretty massive coding projects and likely aren’t feasible in the near term for the current map. I shared this with @darthphysicist in the wiki discord but for those reading here, I’ve previously designed and ran a super detailed CTF game mode for a private server using capture totems: http://bit.ly/cascadedomination. It was a fascinating experience, but didn’t pan out in the long run due to some admin issues. I also recognize that you’d have to create plenty of new safeguards against exploits and gaming the system if you tried to create this as a non moderated experience. Darth, about your comment about jiving with the slaughter and conquer side of Conan I’d argue that 1) ideal would be having CTF as a different menu option like pve-c launched with fresh servers on the new map, and 2) if that’s not technically feasible then I still stand behind it as aligned with the spirit of Conan-- you still will have intense and likely savage raids for those who want that, but with this there’s at least an end goal in the end game. Alphas get bored and non alphas get stomped and frustrated. Both often just stop playing conan. You need some sort of goal and opportunity to grow/improve/design new strategies etc.

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I think you highlight the problem with people’s perceptions of this mechanic. Why does the circle have to be small? Why can’t it be huge? I mean, it could literally be the size of a grid square. Who needs more than a grid square? Yet people do spam areas that size. They can even give you the option to make it smaller, if you know you aren’t going to build that big, and don’t mind neighbors. Also, if you don’t like where it is, you can pull it up, and place it in another spot.

The mechanic could work like this. You plant the flag. Then, you go to the map, and you see a circle indicating your territory. You can then make it smaller through the +/- keys. Later, you can make it bigger, if you choose, but only if somebody else does not already own the area that the increase would claim. Being able to pull up the flag, and place it in another location, would allow you to increase the size, while avoiding the other person’s claim.

Also, there can be a lot of feedback on the map. Why not allow you to see the circle when you simply have the flag in hand, ready to be placed. You see the circle. Any part of the circle that is invalid, meaning it is overlapping somebody’s claim, or ghost fence, or no build zones, would show up in the circle as red. By allowing you to actually see what is obstructing you, and what it is, you can move away from that obstruction, or reduce the size of your circle.

Of course, there would need to be a maximum size to the circle, and also a minimum.

This could also be done by clan size, if they wish, but not sure that is really needed.

The point here is that people are already claiming areas that big. And this would solve so many other problems. Like the person who set their horse to guard in an area I want to build, and then never came back. Since the decay for animals and thralls seems to be broken, I may never be able to build there. I have seen thralls from decayed bases that are still around 4 months later.

So they wreck the view with ugly foundation spam. Gotcha. Smart thinking. (insert eye roll emoji here)

A better option would be to move to a private server where you can have more control, and a smaller community, meaning less chance of neighbors…spoiling your view.

Yes, please continue to paint everyone with a broad brush and assume they all do things like that. Hyperbole is always super helpful in these sort of discussions in exactly the same way that sarcasm isn’t :stuck_out_tongue_winking_eye:.

So glad I bothered to write the second half of that post. :laughing:

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Make the gods nukes again, and there will be far less spam. Problem solved.

…on PVP servers.

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You didn’t make a compelling argument. You talked about being at the mercy of the admins on the server. Weak argument. On official, you are at the mercy of trolls and griefers, with nobody to help in the matter…and as I pointed out, on officials, you have to wreck your precious view with miles of ugly sandstone foundations.

I have played on private servers for other games. Ark, Atlas, 7D2D, etc… Some servers are bad, and some are good. You just have to look around for a good one. They aren’t actually hard to find. The servers with bad admins are actually rare. Their rules are normally posted in a Discord channel, or website.

My point is that if you want to be a mini-Land Baron, a private server IS a better option.

The problem with this mechanic isn’t just perception. Imagine being able to craft an item that you can place down and suddenly a whole grid square is now claimed and no one else can build there. It would take even less work than it does today and, let’s face it, today it takes too little work – isn’t that part of what we’ve been complaining about?

So, naturally, if we’re proposing a mechanic like that as an improvement, people will assume that the radius isn’t huge. And then you get complaints and discussions about just how big or small it should be, because everyone will have a different opinion and everyone will be convinced that their opinion is the right one. If you try to provide a “one size fits all” solution, the only thing you can be sure of is that it won’t fit anyone :stuck_out_tongue:

That’s why I believe that a new claim mechanic has to come hand in hand with some kind of upkeep mechanic. Sure, everyone will still grumble and complain, but they’ll have more freedom to experiment and you avoid both major pitfalls: 1) everyone feels too constrained, 2) trolls can place huge claims with even less effort than now.

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Always have to laugh when pvp or pve-c players try to force pve players into playing their style of play. PVE players don’t need you but it seems you need them and look for ways to force them into your play style.

What a joke. If the game can’t support pvp play and maintain that population in its play style then something is wrong in the game mechanic. Its pretty telling when you have a segment of the player population wanting to dragoon in players who do not play that way because they need someone to play with.

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The same can be said for PVE’ers that complain about PVP aspects.

You could also say that if the PVE was taken out, things would be done differently too.

Ive seen this before in games where they try to have both pvp and pve in it. You cannot balance both since they are two different playstyles

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Still does not negate my point that PVE does not need other players to play that style. PVP needs other players to feed off.

I agree that you cannot balance both these are two different strands of game mechanic that do not mix.

Only if you don’t have a good enough working knowledge of how the building and land claim systems work and lack creativity and patience. I never had to ruin any of my views, but my main base was pretty well proofed against that sort of thing. Not that it wasn’t time-consuming, but so are most labors of love.

At any rate, while I do agree that the land claim and decay systems need to be rethought and reworked, be mindful that implying something is impossible when others have accomplished it might make your own arguments seem… non-compelling.

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I believe you. As a counterpoint to your argument, I present you with this exemplar of unbridled arsehollery on 1823:

This is why so many of us are pissed off and saying something has to change.

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Doesn’t look like its blocking anything and that spots is pretty useless for resources you pretty well have to drag what you collect back to there.

I find places like that usually get abandoned.

It’s not gonna get abandoned any time soon. He’s been refreshing it for months now without playing actively. And this is just the tip of the iceberg. His stuff isn’t blocking anything essential, but it is blocking a few passages around the Tower of Bats and makes you run a detour around it. And the foundation spam is claiming a lot more area than his base.

All in all, it’s nothing essential, it’s just supreme douchebaggery.

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We need siege towers

To lock down a large territory, your options are limited. The vast majority of people spam sandstone foundations. We used Insulated Wood Gazebos. The only problem with those is that you do have to use a lot of them, so it gets expensive, and griefers can sometimes find a hole in your territory. Somebody did that, but evidently it wasn’t important to them to maintain it. My theory is that they came to that server to build in that area, and weren’t happy to find us there, but after expending some anger making a couple of small sandstone structures, they just decided to leave and find a new server.

However you do it, you have to build something, and a lot of somethings, to secure your precious view. It would be better to not have to build something just to lock some area down for yourself.

A bit busy to respond with further brainstorming right now, but I just wanted to say that on this we agree. :slight_smile:

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Spent a few hours there last night. I saw you online, but you didn’t reply in global – maybe my message was lost in the drunken, incoherent rambling of another player. You certainly made them mad, but it’s not really your behavior that I wanna discuss here. Let’s just say that I’m not sure if I want to go back to that server, because they’re the living example of why I wish PVE-C had limited base destruction mechanics.

Just a few examples:

  • The way from the Dregs to the Unnamed City is blocked up with a tall, wide, unclimbable wall. There’s a 1-block wide and 1-block tall passage through it that you have to traverse by hanging off the ceiling, with spikes waiting for you below and fences (or crenelated walls) on the sides.
  • Someone bricked up the pass from the desert into the highlands in B10. It’s climbable on the desert side and there are stairs leading down towards the Mounds. Once you climb down the stairs, there’s a big unclimbable wall between you and the Mounds. There’s an open door through it that can get closed at any time.
  • Someone built a bunch of crap in Godsclaw. The best source of iron on the map and people think it’s okay to decimate the resource nodes.

None of this is game-breaking, of course, but it’s inconsiderate and a fine example of why this thread exists and why people are right to demand limits on building. Give people the freedom to build where they want, as much as they want, and you’ll have some shining examples of nice behavior like @Larathiel and @Zeb keep defending; and then you’ll have a whole bunch of people who just don’t give a crap about anyone else. :man_shrugging:

EDIT: Spent a few more hours and what I saw merits editing this post. These are the screenshots for anyone who still believes things are fine without any sort of limit on building:







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