Something has to be done about the massive foundation spam on official servers

This has gotten bad on our official server.
People just dont give a darn about other players.

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Denial is NOT a river in Egypt. :wink:

I think that’s a small river in Russia. :sweat_smile:

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Why not have Land claim flag? that allows you to build only on the land claim? flag can be immune to siege and weapon damage, Decays like the rest of the stuff like normal Max flags is like 10 for a clan. But the radius is large enough to build large stuff. Reign of Kings did this really cool thing where you placed a totem down, and that was your land-claim center. Remove the totem and place your own flag in its place to take control of the base/area.

This mechanic could work well in Conan.

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How does any spam hurt anyone on a PVE(-C) server? If you don’t yet know the answer to that question, I encourage you to dig around the forums – or even this thread – a bit more. Seriously, people have talked about the negative impacts of building spam a lot.

Maybe I need to be more targeted with the question instead of generalist. How has the walkway specifically hurt you? Please provide concrete examples of how it impacts your game play?

I am not looking for general confirmation bias here.

Personalize it for me so i can understand.

I think building restrictions are the only way to go sadly.

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As you might have seen in that post, I have spent less than 20 hours on that server so far, so it hasn’t had a chance to impact me directly yet. If you want to know why I consider this particular kind of spam problematic, sure, here’s my explanation.

First of all, bear in mind that this is a PVE-C server, not PVP. A walkway like this generates a wide swath of land claim on all kinds of servers, but only on PVP you can do anything about it. On PVE(-C), there’s nothing that can be done.

Why is spurious land claim spam problematic? First of all, you can’t even plop down a small shack with a wheel in it, because someone didn’t want to run or ride over the terrain. Second, even if you put down a shack right outside their claim, now you have to be careful not to get targeted by their Purges. On top of that, you’re possibly generating drama because “you’re squatting on top of them”.

Like I said multiple times before, none of that is game-breaking. Neither is building foundation spam on top of Shattered Springs or inside the Godsclaw. It’s simply a matter of being an inconsiderate neighbor on a server where there is no way to counter the inconveniences of building.

Generating large swaths of land claim very close to an essential shared resource like New Asagarth is not the most egregious example of inconsiderate claim, but it’s a damn good argument in favor of building restrictions and limited building destruction.

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So far it hasn’t hurt you yet you say, then your stance is bias or ideological its not about reality. When and if it actually hurts you and you can prove concretely that it did then you could probably make an argument.

Honestly it appears like you and some others are trying to impose your style of play, build conduct on the official servers. I don’t think that you have a right or the privilege to do that.

Yeah, because being able to extrapolate future problems based on similarities of the current situation with the past problems is obviously just ideological. I think we’ve all seen way too much of that kind of thinking.

I did make an argument. I based my critique of that build on my 3000+ hours of playing this game, most of which was on multiple PVE-C servers. I’ve explained the real impact of builds like that, based on the way the game is implemented and the consequences this kind of behavior has had, repeatedly, over time.

And criticizing that particular build was not the only argument I made about this, either. If you choose to cherry-pick one thing out of everything that was said in this thread – and others – that’s your affair.

You can choose to view it that way. I don’t know about the rest, but I’m speaking out and discussing things that have had an impact on my own gameplay several times before, and I’ve also seen them have impact on others.

Whether anything like what we’ve been discussing will ever be implemented is still an open question. If it makes you feel any better, feel free to blame me if it ever gets implemented.

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But theres a difference in the screenshots you posted, and what actual spam is. Check out some lollipop bases on a pvp server if you want to see actual spam.

If someone has a wall or a pathway…its not really spam. Maybe to you, but not to them. I have to agree with Stone Spear here, that the pics you posted affect YOUR way of playing…which in reality doesn’t affect any gameplay at all. Pathways can be walked on, walls (most of the time!!) have doors or stairs over them.

Imagine trying to go into the volcano but you couldn’t because a group of dupers spammed 10k parts in it overnight because they couldn’t raid your base. You couldn’t walk for 3 seconds without having to climb over something. <—THAT is spam, and what needs to be addressed. Not a wall or paths.

I wish a Funcom representative would chime in here about the issue and let us know if anything will be done to address the problem…

I’ve been on an Official PVP server where entire map grids are covered in T3 foundations (or fence foundations).

Sure, there are different kinds of spam. They’re not all equal. They don’t have the same impact on different game modes. Even within one game mode, they don’t all have equal impact.

You’re saying the walkway doesn’t affect you on a PVP server. I don’t contest that. That’s why I literally said “bear in mind this is a PVE-C server, not PVP”.

Feel free to swing by a PVE(-C) server and play there for a few months. When you cannot destroy anything anyone has built, when you can’t even hurt a thrall someone put down to troll you without resorting to boss-kiting, you might decide to revise your estimates of what affects PVE players and in what ways.

Someone builds a bunch of foundations over Shattered Springs on a PVP server? Everyone’s advice is “go blow it up”. Someone does the same on a PVE server? There’s nothing to be done.[1]

Like it or not, PVE and PVP come with two different sets of problems. There’s some overlap, but they’re not identical sets. Just as there are PVP-specific problem, there are PVE-specific problems too.

Now imagine that a PVE player replied to your description of a perfectly valid problem with something like this: “But it’s PVP. Just blow it up. It’s not really game-breaking. Besides, you wouldn’t have that problem if it wasn’t for duping exploits.”

Funny enough, addressing one helps address both.

Look, I try not to cast things in PVP vs PVE light, because that’s even more tiresome than a certain two-party system where everyone thinks the other side is the incarnation of evil. But it’s not easy to do that when people who keep looking at things from only one perspective claim that the other perspective isn’t valid.

I pointed out very clearly what the problems with that walkway are and how they affect players who can’t do anything about it at all. Any PVE player is welcome to disagree about how much of a nuisance that is and that’s perfectly fine – I never claimed it’s game-breaking. But those problems that I pointed out are real and happen often. I’ve played on several PVE-C servers, I’ve seen different player communities and I’ve seen the effect of that kind of behavior on those communities. It’s not pretty.


[1] Not that this prevents people from saying “Well, you play PVE, you don’t need that much brimstone anyway.”

Yeah those walkways and walls like you posted don’t hurt anyone in PVE or PVEC unless you don’t like the route you travel on to be either blocked or an inconvenience. The pics you posted again, do not show any kind of travel impediment, just land claim…to which, you just build away from it. Restricting that, would be restricting peoples ability to build, which Funcom said they wouldn’t do. However, they have really said that about a few things and gone back on their words, so who knows? :smiley:

The point you make about the shattered springs doesn’t really stand with your previous arguments though, and with your pictures. Spam and blocking the shattered springs is indeed a troll move, with no way to clear it on the PVE/PVE-C servers. Im sure you’ve seen me many many times in the past threads explain in three simple words how to deal with it on PVP server - make gods nukes. The problem is though, spam blocking is not the same as vast walkways and walls people use as defence/land claim. If people build like in your pictures - that’s their playstyle, and you just don’t like it. Those that spam and block stuff, we both agree on, is trollish and needs a remedy.

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