Sorcery's Molten Lava (PvE)

Hello people =]

Would someone take a moment an explain what this is for? Understanding that magic in this game is strategic, akin to voodoo, what is the stategic use of this spell, I don’t quite understand how to use it, if you please. I know what it does, I just don’t understand when to use it and what for. I lure bosses into the circle of brimstone, but I would like to know if it’s a better use, since luring bosses inside does not seem to do much of anything.

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There is no use for that spell.

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Or lightning cloud, or the fog that summons undead from the ground, since you can’t use them inside, as in, inside any dungeon, which is where you would logically need them. After trying for about a week to play as a witch-doctor my personal verdict, which I assume is unanimous, is: what the hell is Sorcery doing in this game? For Pete’s sake, what an impossibly cumbersome and aggravatingly useless “feature”. Old news to most, yes, but after many runs, I thought I’d make a sorcerer, and, man, what a disappointing, frustrating and odd piece of game design. Just like the rocket boobs: obviously designed by someone who evidently has never seen a naked woman, this sorcery mind-pretzel must have been designed by someone who never played Conan Exiles.

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I’m not entirely sure, but I think our clan wizard once summoned a storm in the main cave of the Wine Cellar. But that was a long time ago, maybe two years? So either they’ve changed it, or it can only be summoned somewhere with enough space.

So have I, but that doesn’t extend to the lot of dungeons, nor does it excuse the unbelievable disappointment of the entire system.

Yes, that’s a fairly accurate definition of sorcery in CE.

I still remember how excited my friend was to become a corrupted Stygian necromancer/wizard.
Over time, he discovered that he would survive longer without corruption and that spells were actually completely useless, except perhaps for storm, but by the time he summoned one, the battle was usually over.
His final comment was, “It’s not a ‘price for power,’ it’s a ‘high price for being useless.’”

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I find that a majority of the spells are most beneficial in PVP.

Molten Lava is useless for everyone.

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I am an avid user of sorcery and corrupted build.

The original intent of the lava wall was to burn enemies over time. / cause heat stroke

But the heat effect does not work.

Secondly if you understand sorcery and how to properly play it you would find it to be very beneficial.

But I imagine most of you are all still running the same non corrupted PvP perks on a sorcery based character.

It doesn’t work that way in sorcery.

You MUST DECIDE
what attributes are beneficial to your play style

A sorcerer can obliterate a player if he has the right attributes and equipment. And death would not come so easily.

But the point of sorcery is to Have Fun

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I made it a point to understand how it works, I have called voodoo, it is obviously pro-active, not reactive; strategic. I suppose it has pvp uses, I would not know, but in pve there is really nothing you can enjoy about it; either the battle is over by the time you finally jump all the loops to get to a spell, or you cannot cast it because you happen to be inside. Its only use is utilitarian, in my experience, but it is more frustrating than fun. I am sincerely happy you enjoyed it; I did not.

Having two Dalinisias fight for you would destroy anything in the game, being fully corrupted enhances your power to a point you are invincible, even tho you only have half your health (As long as you have followers to distribute the damage and heal you), but to me, that is boring to death; I want to be fighting, not have other thralls or pets fight for me, that bored me to death. Having so small a pool of stamina makes you a puppet master, you are not the one accomplishing deeds, it’s your thralls doing the work; If you enjoy that, good for you, however, in my opinion, the system should have been nimble and it’s use in battle swift. You love it, I hate it and am very disappointed, sad even, that the mechanics turned out as they have; I see no further use arguing amongst you and I, so I will leave it at that.

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I keep forgeting this is a PvP based game; my stance is based on experimentation in PvE.

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Exactly, Molten Lava doesn’t work as intended, why I said what I did.

I’ve run sorcery builds, fought against and have used the utility alone quite a bit. Early on sorcery builds were a force to be reckoned with but I don’t think they’re en masse a viable vanilla PVP playstyle now and have not been for sometime. Talented, outliers and lucky sorcerers? Absolutely possible and as PVPers, we know to use any advantage or opportunity we can - just not the norm.

But yes, I agree, the point of the entire game is to have fun.

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To me the game is simply a sandbox survival with options to play multiplayer in multiple environments.

Arguably not intended to be a PVP based game.

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Most of the sorcerer types will be authority builds just because that half hp hurts too much. I found, though you can do it and still have the fun base but half your time will be collecting sacrifices.

S15 c15
V15 c15
Auth15 c15
G 10
E 5
Ab armor
Ab bow
Ab maul

I go with greater rocknose as the follower because he’s a tank with plenty of health but zerker zombies work well too and do more damage .
This will give you with all of the damage reduction, you don’t notice half hp. You do notice stamina though and dodges are significantly more harmful in that department.
As for spells, no spell is great for combat. And I just avoid the t3 spells all together.

Nevertheless, PvP is the only thing that gives longevity to the game after you defeat Thag. What else is there to do? Certainly, you can have a comunity of PvE players; but what are they going to do, compare buildings? Goin to Klael’s together just to go together? There isn’t content you need a group for, you can do it on your own (thank the gods); but I guess you could have some fun in PvE playing with other folk; but Kiki, at some point, what is there to do in PvE? I is my opinion the only thing that gives context to the game is PvP; again, its the one thing that gives longevity to the game.

Myself, I am in no condition to interact with other humans, heh, good thing I was born a loner, and the continuity of the game for me involves different runs with very different characters, and just being there, in that world, away from this world, since my reality absolutely sucks. So I live my characters, I am able to project myself into said characters and run, walk, travel, explore, fight; everything I cannot do in real life; yet most, if any of the folk are like me. I am in no position to refute your argument, yet I strongly believe this is a PvP oriented game.

Dreadlord said it himself, but you know what? In the end, what the hell do I know?

Your words here basically describe why I got bored with PVE and went to PVP. But that is me.

Your questions are interesting in the sense that, because this game is a sandbox and there is so much player agency, that the limits are your imagination.

If we’re talking mods, the game can be entirely transformed.

RP, creating the world with your imagination, shifting interactions, etc.,..

My interests have been in the adrenaline pumping moments with friends I made in this game being under extreme pressure, fighting, blasting, defending and that’s where I had found my enjoyment.

Even with that said, while you may have the opinion the game is PVP oriented, and I’d like to believe that may be, at most I’d agree with you that it is a game that offers PVP. I think there’d be many that would argue with you inasmuch as bringing in quotes from the devs that it is in fact, a game built with singleplayer in mind and multiplayer as an afterthought, PVP and PVE-C being the least concerned.

Very situational and more likely even as a ■■■■■■ fighter like myself I’d probably take most sorcerers down.

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I clearly understand that Dreadlord’s quote is situational and speccific to the post; But I am certain you understood the underlying reason to use that quote. It isn’t about sorcery; it illustrates my point in general, if you infer into what I am trying to relay.

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Off the top of my head:

  • build
  • role-play
  • help newbies learn the ropes
  • collect (gear, map markers, achievements, Bazaar goodies, etc.)

One of the things I’ve always admired about Conan Exiles is how well it covered all of the categories in the Bartle taxonomy. Unfortunately, that was also its second-biggest weakness: jack of all trades, master of none.

Its biggest weakness was and remains Funcom.

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It pains me to say it, but as things stand now, Sorcery is about as useful as the game’s Religion system. It has very niche usefulness, and >80% of it is now completely useless and relegated to roleplay. It was marginally better back during its implementation during the Age of Sorcery, but it has become progressively worse with adjustments. Primarily due to PvP nerf requests. Zombies are too weak and will not even attack Purge assailants. Slow fall is far too short in its duration. The damage (player and NPC) of lightning has been nerfed to pitiful levels. The range of ice bridge and the bat are now so short in range I could not help but burst into a raucous laughter when I last saw them. Even the attack moveset for the Staff is utterly devoid of any usefulness, aside from perhaps killing an imp. Mass cull saves time, but we then have to dump all of the excess out of our items. Invisibility is good for scouting capitals when thrall hunting in PvE, but it has few other redeeming traits. Moreover, neither of these are sufficient to justify relinquishing half of ones stamina for.

I wholeheartedly agree with you Boulderkin. Wall of flame once had very low levels of damage, but certainly not enough justify the regents used to create it. Then its damage was removed entirely, also on the back of PvP nerf requests if memory serves me correctly, compounding the issue and meaning it has become in the truest sense of the word: useless. I along with others have made a number of posts calling for it to be given damage once more over the course of time. But we can all clearly see what eventuated.

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I personally will try to contact @deadlokd in the future, i would love to role play sorcery. Don’t get me wrong, like most of my fellow exiles i see pointless the use of spells or better too much effort for nothing special. But what i have seen all these years in this game is that there are many hidden things under our noses that i wouldn’t understand them if i wouldn’t try to role play with restrictions.

I personally used the wall of fire spell a couple times just to see what it does…
It blocks…
So?
What?
Does it burn anything?
No?
So?
Why?
Ok next spell, one day i may understand, for now i prefer to stay stupid

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Someone on this forum is flagging my responses. :joy:

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