Why don’t we have any good offensive spells

Ok so, I have been playing Conan for a while and I love the scorcery… but a few things kinda make me sad.

1 first off why can’t we have any simple quick casting spells like idk maybe a fireball or something

2 why does our curroption have to take so much STAM/HP like I can’t win any fight bc after 2 attacks out of stamina

3 why can’t the lightning storm spell be more accurate, I have used the spell sometimes and I swear it has stormtroopers aim or soemthing bc it’s not hitting anything!!! The only thing it’s good for is breaking stuff.

So what I’m rly trying to achieve of this is some stronger wizards and spells.

Cya all next time, bye.

Lore reasons for both.

If you’re going heavy into sorcery, as in casting Tier 3 spells, you need to either stack stamina gear or use a follower to tank for you.

I actually use this spell when fighting bosses or clearing out camps. It prefers to hit enemies (compared to its first iteration) and does significant amounts of damage. Enough that I can take agro randomly from a taunting (authority perk’d thrall).

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Because that’s something we specifically did not want. In fact “quick casting fireball spam” was probably the most frequently used example of the type of magic system we did not want.

Sorcery that fits the low fantasy Conan universe, yes.

High fantasy MMO magic with everyone running around shooting roman candles at each other? No.

I think Funcom did a really good job staying in that lane.

Because power comes with a price. Also it helps keep the magic feature in the low fantasy category as far as gameplay is concerned.

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Because Conan Exiles wants to remain a small niche 5k player base multiplayer game. ARk introduced gryphons and wyverns(which have nothing to do with dinosaurs), because it’s a video game and people want to have fun. Funcom actually listens to the 20 players that spam their discord/forums while turning their back to the 100k players that left this game. The fact that this post may be downvoted/hidden is proof that your opinion doesn’t matter on these forums, and you have to align yourself with whatever fantasy some minor group of keyboard warriors want.

It’s the same reason, malestrom on Siptah was reduces to an annoying visual effect and the purge system to an obsolete mechanic. DId I mention that the sorcery system was already forgotten as noone uses those spells ever? ok then, let me tell you, sorcery was already forgotten and noone uses those spells ever.

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Because this isn’t D&D.

Tradeoff, it is possible to maintain a decent stamina pool with gear & potions.

The new Lightning-Rod Golem can also be used to great effect with this spell, drawing strikes near it.

Ark created their own IP and can change whatever they want at any time.
Plus, everyone knows dinosaurs.

They have done sorcery the right way for the conan lore.
That being said, their is definitely room for some actually useful offensive spells other than the zombie horde when it works.
Casting a dot type corruption at players/npcs, possession, aoe cripple and sunder effects.
Lots more than i can probly think of that fit with in the lore.
Plus a staff that can be a problem for anyone attacking you, not op but able to cause some damage.

Would also like to see sorcerer npcs casting spells that can cause us players problems. Otherwise we are just killing corrupt looking cooks.

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There is room for more offensive spells that fit the lore, curses, hexes, debilitating spells could be some, maybe some sort of temporary control over random beasts out in the world could be another. Conan’s sorcery is more about rituals and dark spells than your traditional wow mage casting all kinds of fire and frost spells all over the place.

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Then this is good. Every game that tries to be like the other has the ability to pull in many players sure. But its only a fad. You talk about 100k players who left, but you don’t talk about the millions of players those other games lose.

But those are your made up numbers, the real numbers are quite a bit better. 20k are player as of writing this, which means over a 24 hour period there is likely over 100k playing on PC (people don’t play 24/7) or more. So there’s plenty of players.

If low sorcery gatekeeps than that is a good thing. There is little reason to turn this game so far away from the source material that it is just another clone of something else.

Its like what BattleTech fans have been dealing with for the past year or so with the Warhammer 40k migration. There’s been calls to turn it into something its not. Adding in aliens and other crazy junk. This video explains that in detail:

Battletech and Gatekeeping: My Honest Thoughts - YouTube

In that video, they explain that it wasn’t a majority or even sizable minority of 40K fans trying to change BattleTech, but fad goers who say the mass migration and wanted to jump on the bandwagon and influence yet another IP’s direction. In a negative way.

Those wanting sorcery to be flashy fireballs and all that are not fans of D&D, Warcraft, or other high fantasy setting. They are fad goers who don’t appreciate the source material of whatever IP they play. They just want instant gratification to play with for a little bit and then move on and do the same to the next game they play.

These players are not going to sustain any game they play and quite the opposite if the developers listen to them in anyway. Give them what they want, and they will have self-gratification and then move on for the next fix, leaving the game changed in such a way that the core base gets uninterested and leaves too.

Therefor gatekeeping is extremely important in this regard. Thankfully, people who enjoy high fantasy like Everquest, Dungeons & Dragons, Warcraft, and other settings (to which I will include myself) have a great appreciation for Robert E. Howard’s works and the Hyborian Age in general and don’t seek to change it.

But there are those who don’t. And if you are one of those people. By all means check out the New & Trending section on Steam and get your fix there. You’ve got plenty of options. We don’t. If Ark does what you like, play Ark. I’m not going to take that away from you. I’m not playing Ark and trying to get them to make it more like Conan.

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Conan Exiles is a game based off books. Adherence to the source material is key focus #1. There are no fireballs or other slinging of generic “offensive” magic. That’s a D&D trope.

Conan is old fantasy, it predates D&D and many other cliches that plague the genre these days.

If the devs ever cave in to the pedestrian whining of people who haven’t read the lore (they won’t), rest assured the outrage behind adding fireballs would be hundredfold the complaining about the lack thereof. And I will be spearheading that outrage. Adherence to the source material above all else.

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Well… fireballs from hands are not very Conan lore friendly thing… arcane arts are more grounded (ancient forgotten technology + alchemy)…
Anyways i agree we need at least some useful alt attack with staff.
Now, it totally useless.

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When I meant fireballs I meant from the staff not from your hands from hands Is bs

All fireballs are BS.

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If you’re looking for Fireballs:

Technology is always going to be far more destructive than sorcery.

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Thx lol

Just wish scorcery could be more pvp helpful

Sorcerers get bodied in direct combat in the lore. That’s just how it is. If you don’t want that, don’t be a sorcerer.

Sorcerers are more built on utility and manipulating scenarios to their favor. If you want to ooga booga warrior brain every fight, play an ooga booga warrior.

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Even if they were looking for something more in line with The Hobbit and Lord of the Rings, those also were published AFTER Conan. So even the magic in those books, which is of a more “offensive” level than what you find in Hyboria, though admittidly not as high as D&D, came after Robert E. Howard had already died. Robert E. Howard died in 1936 and the Hobbit was first published in September of 1937. Fellowship of the Rings was first published in July 1954. So, no matter how you slice it, the idea of high fantasy spell slinging offensive magic that people currently think of did not really exist when the Conan stories were being written, and do not belong in this game.

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And this is why I’d like to see some more support spells, especially for Demon Lords who’ve traded their well trained follower or war party for rando-weak-demon summons. The ability to summon locusts for an area effect cripple or infuse your followers with quick-yet-temporary demonic vitality would be awesome for a behind-the-ranks caster. But you’re spot on with the ooga-booga warrior trope: you wanna hit hard, then go play a hard hitter. I want to be a voodoo caster who can buff my minions and use profane magics to keep them alive longer than 2 bosses (or in some cases, 1 boss).

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Well, if you’re thinking more modern pop-culture stuff published since 1900, then yeah. But in all fairness the basic idea of shooting lighting from your fingertips or creating a fireball in the air and tossing it at someone is probably something that existed in various myths and stories for millennia.

The general theme of absolutely everybody being able to use magic and doing so all the time for everything from cooking food to cleaning your room to setting your neighbor’s face on fire, that’s pretty new I think.

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Well that is why I had said:

Sure, if you want to go back to various myths from millennia ago you have the gods tossing lighting bolts down from the heavens. But those were… gods. At times demi-gods. Not really people.

Yes I completely agree with this!!!

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