Hello, I was thinking today about how lame combat is in conan with the spear and dafari meta.
It seemed like there’s nothing to do to balance that out, and it struck me today!
How about giving armor and weapons attack characteristics. For example:
Spear should be considered a piercing weapon with the heavy attacks, and do piercing damage against any armor that isn’t full plate, like leather, chainmail, etc.
And make it do little to no damage against say silent ligeon, or other heavy plate armours.
And blunt weapons in the contrary, should do massive damage to plate and little to padded leather armor.I
That way you can’t go dafari and spear vs heavy plate, since you won’t do very little damage.
And please make the roll much much slower. The roll speed is just non realistically fast, smooth, or realistically convincing.
You should take a look at martial arts guys, and see how fast they roll, and what distance, rolling in conan covers half a mile. It should be reduced in speed and length. Heavy armor dodge feels very realistic, in speed and length, but light armor roll is over the top. It renders everything else useless, there’s only dafari spearmen everywhere.
Idk wheb I was checking out conan exiles website prior buying the description of “no left click spam to win” sounded promising, except you guys forgot to mention that the game is “right click spam to win” instead.
It absolutely doesn’t feel like precision or timing is required, you just spam spear poke>roll>heal>repeat. It’s very repetitive and boring. Please do something about it. Only reason I play Conan every now and then is to check changes, build stuff and and do some dungeons.
Please do something about this combat.