The game offers very little, to no, feedback about status effects applied to an enemy. For example:
-Bleed: Other than seeing their health tick down there’s no way to know if you have applied bleed, how many stacks you have applied, or when the bleed has worn off.
The same could be said for the rest of the status effects (crippled, poisoned, sundered, etc.)
Next to, or on top of, an enemy’s health bar there should be icons indicating any applied status effects. With bleed, for example, use the exact same information you have on your own HUD to tell you that you’ve had bleed applied to you, and stick that on top of, or next to an enemy’s health bar.
Additionally, if the enemy is healing this should have an icon near their health bar. This would help you to know if you need to rush in to stop their healing.
All of this info is important when strategizing in a fight. This feedback is vital.