As a modder and an admin of an RP community. I couldn’t disagree more.
So here’s why mods broke:
Because they changed the way the blueprints work. Why? Because modders asked for it. For example, when you tried to Run Barbarian Barber, Akuba’s Salon, and a few others. They wouldn’t work together. You had to pick one mod or the other.
The only way to make it work was for the various mod authors to communicate with each other and add compatibility fixes. What does this do? Adds more work everytime someone makes a mod that edits hairstyles. And when modders don’t put in the work, or don’t know of every other mod that does this. You have conflicts that server admins have to work with. Does Mod A work with both B and C? If so, what happens when Mod D works with A and C but not B?
So Funcom did some legwork and added IDs and Tables for it. So all the modders have to do is choose unique IDs for their hairstyles (just like we do with Items, Feats, and Recipes). Wonderful change. now all hairstyle mods are compatible with all others. RPers can rejoice! We have access to dozens of hairstyles.
This applies to faces too and many other things. But the downside is it breaks all current stuff linked to the current system. Its an inconvenience for a net gain. A RP server before would be limited to like a dozen or so hairstyles before. Now we can have hundreds, or thousands potentially.
Didn’t give modders enough time… we got the devkit update for the upcoming changes on Friday. All leg work could have been done in that time. Multigun, a talented modder who was very ill was able to get most of his updates done in that time despite his health issues (congrats on the recovery is in order). And others such as the devs at Pippi, Warrior Mutator, Age of Calamitous, and many others were up and ready for today.
We got plenty of time. Some modders have alot of tedium they are sitll working on. But it makes no sense to release a devkit update over a week in advance as many modders have active patch cycles and need live updates on a day to day basis to get feedback and test in live environments. Patching the devkit too early means they can’t test on their own live servers.
As for changing server economies. Oh boy so sad. Well yes this one can be a pain in the butt. But here’s what changed. Instead of players needing 20 fish traps to reliably build a castle in a few days. They only need one fish trap, and can throw all their bugs in there to produce all the ichor (once that’s fixed) and oil they ever need.
You know what that means for servers? One player has one fish trap (or none, as you don’t really need it now), instead of dozens. That’s wonderful for server FPS.
RPs are going to love the new amount of content in hairstyle, faces, and the ability to make our armors and buildings with simpler recipes. So I wonder… do you actually help run a RP server or even play on one?