I didn’t want to talk about this in the preservation box thread because that was a bit more focused on perishables. But now that we’re in general storage, I can adequately ask this question. What exactly do we need more storage for? And this is pretty much a rhetorical question here.
I know plenty of people, myself included will gather and gather and gather until many many slots are filled. I’ll process 10s of thousands of hardened bricks and the like. But even in a PVP setting you’re not going to be running through several chests of resources on a weekly basis (and considering PVP if they hit your base hard enough to require it, your storage is kaput anyway).
Right now we have 45 slots in a chest. 200 in a vault. And it sounds good on paper to have ~100-120 in something inbetween.
Let’s look at 100 slots real quick:
That is 100,000 stone, obsidian, wood, shaped wood, bricks, iron bars, steel bars, and fiber.
That is 50,000 tar, hide, leather, steelfire, reinforcements, ichor, black ice, and alchemical base.
That is 20,000 hardened steel bars, and star metal bars.
That is 10,000 hardened leather, layered silk, layered fur, khari steel, and eldarium.
That is a lot of material that can be held like that. A large chest is effectively 45% of those values, or 45,000, 22,500, 9000, and 4,500 respectfully. I would have to ask, why do you need that much more storage?
Convenience is not a bad answer. But how much stuff do we have that we’re not using? I mean if I have 60,000 stone bricks in two chests that will allow me to build 4,000 foundations in a given moment. Do I really need a box to fill it up to 100,000 and be able to build another 2,500 foundations on top of that?
The biggest issue that I see is stone. A chest of stone is 4,500 bricks. And personally stone has always been a pet peeve of mine because of how much it weighs, how much space it takes up and how long it takes to form into bricks. Stone is one of those things you do go through very quickly though most of us probably don’t store several chests worth, and instead convert most of what is gathered to bricks, effectively storing it in furnaces.
I think the better option for that and similar issues with wood, and to some lesser extent, plantfiber. Is for dedicated storage for those to work a bit differently (and thus we need a free available version).
How I’d like for those things to work is they don’t have slots at all. They simply keep track of a single value and it can hold an inordinate amount of resources. So instead of 45,000 stone, bricks, or whatnot, it could hold something like 250,000. When you drop a stack in, it increments the value, and when you withdraw you tell it how much you want and if you have enough space it deposits it into your inventory. Of course the downside to this is if the object is destroyed, it loses everything, as well as cannot be moved or picked up unless empty.
This would alleviate much of the storage concerns people have, with the added benefit of being much much easier on the servers to store and retrieve the information.
Also for a true QoL feature, anything that stacks and isn’t a consumable, should stack to 1,000.