Storage Options Please. QoL Suggestion

The new specialized storage crates are a great idea and absolutely needed BUT

can we please just get a tier between large chests and vaults! A mid sized storage?!

Was thinking maybe revamp LARGE CRATES or CUPBOARDS and give them more space. Maybe 100 slots? 150 slots.

Any takers? Lmao I wish some of these things would be taken seriously.

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Between this and the fridges topic, I’m going out on a limb here and assuming you’re stockpiling a lot of something, right? :thinking: I’m mostly content with the size of the chests and crates, except for a few things like unused thrall storage or overflow of a few materials. I like to keep my materials categorized and separated. I thought most people did that. What are you stockpiling that needs so much space? :face_with_diagonal_mouth:

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They should mimic what demands from them in terms of crafting, but CE is way easy on storage compared to other games. Other games wont allow you to put a pet in a furnace for temp. storage etc.

I love these new chests but somehow a blacksmith chest can only store bars?

Alchemist bench should be bigger, if you demand 25-35 aloe for 1 crafted pot and so many alch base, the storage needs to be bigger for the material.

Also the fridge needs to be bigger or they just need to decide of stacks of 100 or something, the new reset stat potion for thrall suddenly only stack sto 5.

When they removed the gruel timer from 24hours to 1,20min. All we did was spam more of it.
They should revert those stupid nerfs.

And lets talk about abmrosia ,nerfed, how long does it last 5min the buff?

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In general I stockpile everything. I like to keep everything separate yes. But mostly things like dye materials and altar materials. I keep just about any tier 2-3 meats. Brews. Potions. Dyes. Tier 3 fish. Just about everything of course.

In honesty my alchemy stuff gets cluttered a lot. A lot of alchemy mats and thralls. Animals. They shouldn’t decay. Golem parts can’t dismantle so either keep them or throw them down. So I keep them. Leather cluttered asf. Tar. Demon blood lol. I mean I could throw stuff away but it feels wrong when any minute you can lose so much.

I was happy with ambrosia beforehand yes lol

I agree to an extent. I tend to be a hoarder of materials too, but after a while, like anything, you gotta manage materials. For example, you get TONS of tar. I got to where I had 3 chests full and then some! Eventually, I decided take one chest and put it by the carpenter for explosive arrows. Then I took the other two chests, left one full of tar and turned the other into steelfire. I found that if I could convert some of the stuff into other stuff, I could maintain it. Otherwise, anything extra gets tossed out. There’s a fine line between hoarding and being prepared for your next project. After all, if you “lose stuff” it’s gone anyway. A larger container won’t change that fact. Your only way around that would be to make multiple containers in DIFFERENT locations. I will agree that a larger container or something for thralls and a few other items might be good though. However, even then, I break my thrall containers up by male/female, combat, crafters, named combat, dancers, etc. It makes finding what I need more efficient.

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Yes definitely. I absolutely do organize. I end up with rows of large chests stacked up along walls. Next to the benches on and around the benches haha. It’s fine but I do hope they make more storage and better storage and adjusting stack sizes is a great idea.

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I didn’t want to talk about this in the preservation box thread because that was a bit more focused on perishables. But now that we’re in general storage, I can adequately ask this question. What exactly do we need more storage for? And this is pretty much a rhetorical question here.

I know plenty of people, myself included will gather and gather and gather until many many slots are filled. I’ll process 10s of thousands of hardened bricks and the like. But even in a PVP setting you’re not going to be running through several chests of resources on a weekly basis (and considering PVP if they hit your base hard enough to require it, your storage is kaput anyway).

Right now we have 45 slots in a chest. 200 in a vault. And it sounds good on paper to have ~100-120 in something inbetween.

Let’s look at 100 slots real quick:

That is 100,000 stone, obsidian, wood, shaped wood, bricks, iron bars, steel bars, and fiber.
That is 50,000 tar, hide, leather, steelfire, reinforcements, ichor, black ice, and alchemical base.
That is 20,000 hardened steel bars, and star metal bars.
That is 10,000 hardened leather, layered silk, layered fur, khari steel, and eldarium.

That is a lot of material that can be held like that. A large chest is effectively 45% of those values, or 45,000, 22,500, 9000, and 4,500 respectfully. I would have to ask, why do you need that much more storage?

Convenience is not a bad answer. But how much stuff do we have that we’re not using? I mean if I have 60,000 stone bricks in two chests that will allow me to build 4,000 foundations in a given moment. Do I really need a box to fill it up to 100,000 and be able to build another 2,500 foundations on top of that?

The biggest issue that I see is stone. A chest of stone is 4,500 bricks. And personally stone has always been a pet peeve of mine because of how much it weighs, how much space it takes up and how long it takes to form into bricks. Stone is one of those things you do go through very quickly though most of us probably don’t store several chests worth, and instead convert most of what is gathered to bricks, effectively storing it in furnaces.

I think the better option for that and similar issues with wood, and to some lesser extent, plantfiber. Is for dedicated storage for those to work a bit differently (and thus we need a free available version).

How I’d like for those things to work is they don’t have slots at all. They simply keep track of a single value and it can hold an inordinate amount of resources. So instead of 45,000 stone, bricks, or whatnot, it could hold something like 250,000. When you drop a stack in, it increments the value, and when you withdraw you tell it how much you want and if you have enough space it deposits it into your inventory. Of course the downside to this is if the object is destroyed, it loses everything, as well as cannot be moved or picked up unless empty.

This would alleviate much of the storage concerns people have, with the added benefit of being much much easier on the servers to store and retrieve the information.

Also for a true QoL feature, anything that stacks and isn’t a consumable, should stack to 1,000.

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What I want is a foundation with a fake hatch named storage with the capacity of a vault, that links to all benches. Chests are like little bad performance generators, at least on console.

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I read most of that. Once I fill a large chest or 10 with hardened bricks and start upgrading a single mid size base it wipes out almost all of the bricks. What wouldn’t we need more or BETTER storage for. Having hundreds of thousands of crafting mats seems ridiculous until you actually start crafting things lol.

The benches are gigantic and that leaves less space for chests than there used to be. Can’t line my base with vaults or I would. The vault should be way smaller. I don’t build as large as I used to. Even gear for thralls will wipe chests full of mats by the time they’re all geared. The other option is make everything cheaper to craft and drop less. Either way adding new storage features however I need to be able to organize better.

I’m surprised the new specialized chests have such a small amount of storage. Was expecting much more.

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