Storage & Organization

I thought it might be interesting to hear how players organize all their stuff. This might be a PVE specific question as I’m sure PVP would be drastically different. But feel free to chime in anyway.

As a PVE player that stays on servers for a long time, I tend to collect a lot. Some people might call me a hoarder but I like to think I keep it reasonable.

Since I play PVE, I find that chests outclass vaults due to their storage density and organization offered (the less types of resources you keep in a storage container, the easier it is to use the new store all feature without dumping things you don’t want to dump).

When I start a new game, I tend to start with a single chest and quickly outgrow that.

I then usually move to a 4 chest strategy (Animal, Vegetable, Mineral, and Other).

Later, I might add few other helpful chests like Aloe.

Once I hit level 60, I tend to move closer to a single chest per resource type for common resources like: Brick, Hardened Brick, Shaped Wood, Iron Bars, etc. For less common resources I still group them like: “Bones, Teeth, Claws, Horns”, and “Blood, Glands, and Heads”. If I get a bunch of legendary weapon I might have one per type like: “Maces (1H)” and “Maces (2H)”. But that usually means I’ve been max level for a while.

When I get more materials than will fit in a single chest, I start to move them out to other smaller bases if I need more resources there. Once that is done, I tend to just replenish what I use and will sometimes drop stuff.

I don’t tend to keep a lot of cosmetic loot like drums, trophy heads, furniture, stuffed animals, etc. I tend to keep the raw mats and functionally useful things on hand. And, my bases need to be somewhat large to fit all my chests and benches but I don’t go overboard with decoration. For me, I like optmizing the crafting assembly line and making the space nice and livable but not over the top.

This means, I usually keep all the raw resources in a single room near the center of my base. Centrally located means it is quick to grab items when you need to craft and drop items when you have crafted new mats. It also means that if something were to damage your base, the resources will be less likely to get destroyed.

My favorite design of this was something I called “The Pantry”. It was a central 4w x 4l x 2h closet that glitched 4 chests thru each outter wall segment, 4 chests thru each lower inner wall segment, and had fridges lined on each upper inner wall. In total, this made for a little over 100 chests and about 12 fridges in a 4 x 4 squre that looked great and was very functional. I then ran a hallway all around the pantry and the benches were on the outside wall of that hallway with the resource most used by those benches stuck in the nearby pantry wall. Very functional.

For things like weapons and armor, I tend to keep those in separate chests near a separate garrision blacksmithing and armorer room. And, for flowers, bees, compost, and bonemeal, I tend to keep that in a small farm room. Sometimes I’ll put flasks and some alchemical ingredients in a separate alchemy room. Those items aren’t used by a lot of different stations, so keeping them near where they are used makes sense. But the commonly used stuff like bars, bricks, wood, branches, etc stays central.

I also have a order of benches that I like to rotate thru to maximize the efficiency of my assembly line and that mostly based on outputs becoming inputs of the next bench. And, there are seval benches I like to have multiple of so that I can dedicate it to a single task to improve output and simply the drop process (example: 1 stone consolitdate, 1 stealfire, and 2 alchemical base caudlrons which just use the improved version due to size and the fact they don’t gain resource efficiency over the bigger ones).

What kind of storage and logistic tricks do you do?

Edit:
I should also mention I try to keep resources on the first floor to prevent despawning.

I’ve used the in-floor storage technique before but don’t find it as easy to look down and find the resources. Plus, I was bitten by the Nemedian bug a while back and lost a ton of stuff.

I have also used chests on shelves and the nord shelves. But I’ve had chests despawn on those. So I’m leery.

4 Likes

(Singleplayer, so no one can complain if I hoard things or not…) I generally start off pretty similar to what you described - start with one or two general chests, then expand to a few more (‘biologicals’ in one, weapons, tools ammo in another, main resources (wood, stone, plant fibre etc) in another that sort of thing). As I start getting the early benches set up i tend to use them as storage for at least some of their relevant resources - especially the tanners bench tends to wind up holding a lot of the different hides/fur etc (those that don’t go into the tannery itself to be processed). (Currently my alchemy bench mostly has no real room to be used because it’s storing all the aloe…).

Once I get to high level and fix up the more permanent base, I tend to use a mix of different options - most crafting benches will have a couple of stacks of whatever is most relevant stored in their inventory - armour supplies in the armorers bench - hardened steel, star-metal and shaped wood in the blacksmiths bench - that sort of thing. But then usually some sort of main store room to hold the bulk of the stuff, in separate containers.

I usually also wind up with certain different groups of resources in different parts of the base - for example a set of chests near the forges to hold the excess unprocessed stone and iron ore - then another chest or two to hold the finished brick and metal bars. Gold, silver, keystone pieces etc usually wind up in a chest in the bedroom. Fridges are usually in the kitchen or a room alongside. Dyes end up in a chest or two next to the dyers bench, while finished steelfire etc often ends up stored in jars or barrels (mods) near the alchemist bench/precision cauldron - usually along with a jar or two of ichor, demon blood, ppison glands. Oil and blood tend to end up in barrels wherever the fluid presses are - usually near the kitchen again. And tar gets loaded into barrels somewhere close to the tannery - while unprocessed hides get stuck close by in cloth bales (and the excess leather that I don’t get round to throwing away winds up getting transferred into another set of cloth bales close by but separated enough to not get mixed up).

Legendary weapons that I don’t plan on using tend to go on wall displays - and there’s usually a chest somewhere close by containing spares/duplicates and any that i might plan on using at some point. And there’s usually a chest somewhere near the front door with equipment I might want sometimes but don’t want to carry most of the time - spare weapons, waterskins, torches, a bedroll or two, a stack of potions to remind myself to take some (with the main stores of potions being back up in the alchemy room somewhere near the benches).

Basically it’s a form of ‘organised chaos’ where I know where everything is, but most other people wouldn’t have a clue where to begin :rofl:

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Same on using benches for storing things early on and leaving some mats for later crafting.

Sounds like you mostly tend to leave crafted mats where they were produced. I’ve done this before too.

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Not that different :slight_smile:

Sure there’s some strategic storage methods but otherwise fairly similar to what you do.

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Level 0 to 43, benches and 1 to 3 chests. After I get the pickaxe, it gets much more nutty so I got to 6 chests to 10 to 12 at end game plus legendary storages.

I play single player, and all my storage problems were solved by a mod that increases the storage stack size by a hundred times. So I only have three chests - for power legendary weapons, for legendary agility weapons, and for golem parts. Everything else fits on workbenches and three or four boxes near the workbenches.

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I really wish they would increase stack size for at least a few items in vanilla. No mods like that in Xbox.