I agree with everything except I was thinking they should advertise it — might cause some excitement and have more folks return to the game.
I think official is fine. Boosted servers get boring really really quick.
Totally… no room for improvements
I like #1 to an extent, #9 and #10.
TBH, Raids don’t bother me like they used to since the harvesting changes of the 3.0 update. I mean, I gather 50k in stone in like 5 min or less. LOL. I was offlined the other day and they did a lot of damage. HOWEVER, they got nothing of value because I build PVE in a PvP world, I can repair the damage REALLY fast. So, before raid time was even over, when they were returning with more bombs, I had already repaired the base with Nemedian and they were standing there like…“Well…sh#T.” They rode away never to return. They just wasted 2 hours and hundreds of bombs for something that took me ten minutes to repair. lol. I loved it.
Needless to say…#1 is pretty obsolete now. But I still liked the idea.
2,3,4,5,6,7 I’m not really a fan off as they really don’t solve any issues and would in fact create issues. There is no way I would like only crafting during raid times and can’t do anything in offline protection time.
#8 Is already a thing. Repairing costs are based on the amount of damage to the structures.
#9 I could get on board with that. 4 man clans would be great. Ten man is just nearly impossible to maintain as my clanmates have REALLY short attention spans. I mean, right now I have a ten man roster but only 3-4 of us even play. It’s mostly me and one other person because of our jobs.
#10 I like this. Purge scores should go up more when raiding. I think it is still affected by raiding but I think it would be good to have it increased. Teams that raid a lot will have to worry about purges a lot.
The ONLY think I really would like to see them add is what they’ve done with the wheels of pain. If the thrall is NOT working on a task, they should not be pouding away on their respective benches. Blacksmiths pouding away ALL THE DAMN TIME even when they’re not working on anything is just…silly. Same with any other benches.
Just have them pull of a seat or look like they’re maintaining their workspace or something when they’re not working on something.
The idea should be pvp should be aboit pvp. Hence why crafting stops when offline, but is 5x as fast while on. You log in, level up and farm with expectation you will eventually have to fight…on a PVP server. the 1 day no raid allows for some rebuikding of mats, and 5 day decay timer makes it so you cant log in around the 6 raid days as often. Also, if yiur clan damages other players buikdings ornyou kill another player, you name shows upnon the player list as if you chatted in game. Consequences so players can tell who is on, but only if they are aggressive at that moment.
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