As the title suggest this is a post about armor changes. Inparticular the dlc armors. The reason that I’d suggest changing of some of them is simply: several of them boost attributes with the same temperature resistance and weight as existing armors. For example the Pictish wizard armor is light accuracy heat armor, same as Shemite armor.
As it currently stands creating flawless versions of one can be crafted by any named Armorer but the other requires finding a specific person. This is a substantial advantage over the original content.
But if the Pictish wizard was instead a cold armor, well then it creates a unique slot by being the only light accuracy cold armor.
And before anyone suggests that would be unbalanced let’s keep in mind out of the 15 current dlc armors 8 fill unique slots like that and 7 are copies of existing armors some even copying other dlc armors. So they are not just reskins of existing armors, in fact if they had been this topic wouldn’t be raised. Although the armorer thing would still be an ease issue, it would be understandable that dlc did not give an advantage other than saving time hunting down specific armorers.
But since unique armors are a thing in the dlcs and with there being 42 possible armor combos for single stat armors for each of the 7 attributes of both temperature types. Why are there 3 medium strength armors all cold resistance?
So since this is in fact a suggestion post I’m going to list the 15 dlc armors and changes that I’d suggest to make them unique. As all of these changes are basically just resistance based I personally do not see how that would be unbalanced. Now if I’m wrong please let me know.
In order of dlc release:
Imperial East:
Khitan mercenary: currently copies Vanir settler. Light grit cold armor. Solution make heat armor.
Khitan captain: copies Shaman armor AND Turanian mercenary. Medium strength cold. Solution change to heat.
Khitan imperial: unique heavy cold encumbrance (only full set cold encumbrance armor)
Jewel of the West:
Aquilonian scout: currently copies Yamatai foot soldier (dlc) Solution change one or the others stat. Agility has cold light already.
Aquilonian infantry: unique vitality medium heat
Black Dragon: unique heavy grit heat.
Savage Frontier:
Pictish wizard: copies Shemite, light accuracy heat armor. Solution change to cold.
Pictish Brave: unique medium survival heat.
Pictish War Chief: copies slaver armor, heavy strength heat. Solution change to cold.
Seekers of the Dawn:
Yamatai Foot Soldier: copies Aquilonian scout light agility heat. Solution change attribute to vitality makes scout armor and this both unique.
Yamatai Demon: copies medium armor, medium encumbrance heat. Solution change to cold.
Yamatai Warlord: unique heavy vitality heat.
Treasures of Turan:
Turanian Scout: copies Lemurian Royalty. Light survival cold. Solution either change to heat armor OR change attribute to strength leaving it cold.
Turanian Mercenary: copies Khitan Captian AND K. Shaman armor. Solution change attribute to accuracy IF Khitan is changed to heat otherwise change to heat.
Turanian Phalanx: unique heavy agility cold.
Putting these armors as gap filling armors shouldn’t be unbalancing… if having each attribute with each element is unbalanced maybe the scale used to measure needs to be reexamined.
Just my humble opinion and hopefully someone reads this.