Hope this helps someone at Funcom. TBH they probably already figured out what do, but just in case ![]()
Basic Info:
Platform: Steam
Issue Type: Gameplay
Game Mode: Online Official
Server Type: PvE
Map: Exiled Lands
Server Name: all
Mods: =MODS=
Bug Description:
Accidentally set your decay timer to 1 day, and tons of thralls on all of the servers were deleted due to decay.
Bug Reproduction:
1: Set your thrall decay settings to 1 day
2: Wait 1 day
3: Restart the server
4: Find that many thralls have been deleted
How to fix it:
restorethralls.sql -- Restore all thralls deleted by decay since August 31 at 00:00:00 --working under the following assumptions: -- a backup exists prior to the decay incident -- dw_settings has a record for name.serverruntime with functioning value that counts up -- the game will automatically handle resetting the inserted properties entries for name.'%DecayStartingTime' to a sensible value -- attach the backup database as game_old attach database '\\filename\backup_game.db' as 'game_old'; -- sanity check, make sure we get some records select objectId from game_events where eventType = 179 and worldTime >= 1693454400; --run these individually to make sure there are no ID collisions (there probably should not be) select * from actor_position where id in ( select objectId from game_events where eventType = 179 and worldTime >= 1693454400 ); select * from item_inventory where owner_id in ( select objectId from game_events where eventType = 179 and worldTime >= 1693454400 ); select * from item_properties where owner_id in ( select objectId from game_events where eventType = 179 and worldTime >= 1693454400 ); select * from properties where object_id in ( select objectId from game_events where eventType = 179 and worldTime >= 1693454400 ); select * from follower_markers where follower_id in ( select objectId from game_events where eventType = 179 and worldTime >= 1693454400 ); --insert all the matching records from game_old into this database insert into actor_position select * from game_old.actor_position where id in ( select objectId from game_events where eventType = 179 and worldTime >= 1693454400); insert into item_inventory select * from game_old.item_inventory where owner_id in ( select objectId from game_events where eventType = 179 and worldTime >= 1693454400); insert into item_properties select * from game_old.item_properties where owner_id in ( select objectId from game_events where eventType = 179 and worldTime >= 1693454400); insert into properties select * from game_old.properties where object_id in ( select objectId from game_events where eventType = 179 and worldTime >= 1693454400); insert into follower_markers select * from game_old.follower_markers where follower_id in ( select objectId from game_events where eventType = 179 and worldTime >= 1693454400); -- detach the backup database detach database 'game_old'; --write changes and quit .quit