Suggestion: Add Caged Thrall Mechanics To Craftable Player Base Cages For Both Metal and Wooden Cages For Xbox Players

TL;DR Summary

  • Let player-built cages (wooden or metal) function like NPC camp cages by spawning thralls inside.

  • After a set in-game time, a captive appears in the cage.

  • Player chooses to release and bond the thrall, or let them go.

  • Adds immersion and strategic depth for tribal play styles, especially on Xbox, where mods aren’t available.

The Issue

  • Player-crafted cages are currently decorative only, despite being visually immersive.

  • NPC camps feature functional steel cages that spawn thralls, proving the mechanic exists.

  • Xbox players lack access to mods that could bridge this gap, leaving tribal immersion incomplete.

The Vision

Enable functional caged thrall mechanics for player-built cages (both wooden and metal), allowing tribal and primal play styles to thrive without relying solely on the Wheel of Pain or coin-based tavern systems.

How It Could Work

  1. Craft & Place: Player builds a cage using wood, or metal.

  2. Wait Mechanic: After an in-game day (or other set period), a thrall appears inside.

  3. Interaction: Player checks the cage and chooses to release the captive.

  4. Choice:

    • Keep: Thrall joins the settlement.

    • Break bond: Thrall is released, honoring sovereignty and balance.

Why It Matters

  • Immersion: Wooden cages match tribal cadence (wood). Metal cages suit feudal/mercantile builds.

  • Philosophy: Capture becomes about patience and terrain control, not just brute force.

  • Consistency: Conan Exiles already has both halves of the system cages + spawn logic, why not put them together for in player base locations.

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The spawning mechanics for the current cages is not transferrable to player-built cages, it would require an entirely new system. There were actually plans to have cages inside the al-Merayah fortress that were likely scrapped because cages that can pop in and out of existence would not function very well with the current system.

Thralls magically spawning inside cages you built is not immersive. Maybe if you had to assign a taskmaster to it or something, it would make a bit more sense, of course, that would require adding a thrall smart slot, which means adding even more mechanics.

It also would massively detract from the cages that currently exist, and are intentionally designed to not be reliable sources of thralls with the percentage-based spawning mechanics and key requirements. Not just cages, but virtually all current thrall sources could be made obsolete with bulk cage farming.

This may not be what you want, but it is what you would get:

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