TL;DR Summary
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Let player-built cages (wooden or metal) function like NPC camp cages by spawning thralls inside.
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After a set in-game time, a captive appears in the cage.
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Player chooses to release and bond the thrall, or let them go.
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Adds immersion and strategic depth for tribal play styles, especially on Xbox, where mods aren’t available.
The Issue
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Player-crafted cages are currently decorative only, despite being visually immersive.
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NPC camps feature functional steel cages that spawn thralls, proving the mechanic exists.
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Xbox players lack access to mods that could bridge this gap, leaving tribal immersion incomplete.
The Vision
Enable functional caged thrall mechanics for player-built cages (both wooden and metal), allowing tribal and primal play styles to thrive without relying solely on the Wheel of Pain or coin-based tavern systems.
How It Could Work
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Craft & Place: Player builds a cage using wood, or metal.
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Wait Mechanic: After an in-game day (or other set period), a thrall appears inside.
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Interaction: Player checks the cage and chooses to release the captive.
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Choice:
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Keep: Thrall joins the settlement.
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Break bond: Thrall is released, honoring sovereignty and balance.
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Why It Matters
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Immersion: Wooden cages match tribal cadence (wood). Metal cages suit feudal/mercantile builds.
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Philosophy: Capture becomes about patience and terrain control, not just brute force.
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Consistency: Conan Exiles already has both halves of the system cages + spawn logic, why not put them together for in player base locations.

