Suggestion for additional mechanism for slaves

I noticed a problem with catching slaves
More than once when you stun an opponent they can disappear or fall under the texture

Slave
It has 4-5 slots for weapons an additional slot would be useful
for a backpack which these porters use the same as for the player
for the backpack to increase the entire load capacity the bag class depends on the resources
It would be more convenient to use a given slave

Greater immersion with slaves would be useful
Namely there is an inn and so on they could also walk around the player’s object using tools e.g. from instruments be like a golem
having an additional slot for resources which the player could collect when the player is not in the base would replenish the forge’s resources

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