Suggestion for better SAVAGE attribute Balance

Strength
+2% damage with Axes, hammers, greatswords and warhammers
+1% damage with thrown weapons, spears and 1 handed swords

•1st perk
+100% concussive damage
•2nd perk
Charged Heavy attacks with ALL melee weapons +50% damage
•3rd perk
Sundering effects are more severe
•4th perk
Staggering blows
•5th perk
Charged attacks knockdown light targets and
Increased
•6th perk (via quest)
Strength of One, use corruption to increase damage of melee attacks

Accuracy
+2% damage with daggers, katanas and bows
+1% damage with spears, thrown weapons and 1handed swords

•1st perk
Swift attacks, speed of light attacks is increased, including thrown weapons and bows
•2nd perk
Cripling strikes, more severe cripple effects
•3rd perk
Sneak attacks, attacks from behind deal +50% extra damage
•4th perk
Wounding strikes, increased bleed damage
•5th perk
Increased zoom and distance with ranged attacks
•6th perk (via quest)
Moonsight. When corrupted, gain nightvision and all ranged attacks deal increased damage.

Vitality
5hp/ point

•1st perk
Recover faster from status effects,
•2nd perk
Iron hard muscles
•3rd perk
Bronze physique
•4th perk
Regen 1%hp/ sec
•5th perk
Immune to poisons
6th perk (via quest)
Purity of Self, corruption cannot lower HP below 50% and gain increased regene rate during corruption.

Agility
1% movement speed

•1st perk
Sprint attacks
•2nd perk
Jump attacks
•3rd perk
Double jump
•4th perk
Fall damage halved
•5th perk
Increased jump distance
6th perk (via quest)
Mirage, when corrupted, gain blurred movement and dodge causes short distance warping with greater invincibility frames.

Grit
2 Stamina per point

•1st perk
Breath timer double
•2nd perk
Faster stamina regeneration
•3rd perk
Reduced stamina consumption on sprinting and climbing
•4th perk
Reduced Stamina consumption on attacks and dodges.
•5th perk
Heavy loads no longer give penalties.
•6th perk (via quest)
Purity of Spirit, corrption cannot reduce stamina below 50%. Also stamina regen is increased.

Encumbrance
Progression as it is now

•1st perk
Move faster while over encumbered
•2nd perk
Immune to knock back while over encumbered
•3rd perk
Immune to knockdown while over encumbered
•4th perk
Cannot be staggered while over encumbered
•5th perk
Treat armor as one category lighter
•6th perk (via quest)
While corrupted, move at normal speed while over encumbered. Sprint attack deal +50% extra damage while over encumbered

Survival
Increased metabolism as it is now.
Food healing +1%/ point

•1st perk
Eat raw food
•2nd perk
Harvest rate +100%
•3rd perk
Enviromental resistance
•4rd perk
Potent poisons and potions
•5th perk
Material costs halved when crafting.
•6th perk (via quest)
diamond body, no longer need to eat or drink. Corruption doubles all poison effects on enemies and healing effects on self.

Max level: 70
From level 60 to 70 players must complete special questline to unlock level 60+ progression and to ascend above mortal men.

10 unique beings would be added to the game world, these beings would be then hunted, slain and consumed, in order to gain the next level in progression. No ordinary means can level players above 60.

Several ritual items must be crafted and used to open the rift into the world of these beings and require certain times of the day to be summoned.

-Brim.

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