As the titles says possibly make Hallowed weapons remove corruption on opponents on hit and lessen effects of some Sorcery spells if you have the item or weapon in your hand.
Ehm. Imo it would rather seem appropriate to apply more corruption to the opponent. Since the sorceror/sorceress is already suffering from lowered health and stamina because of their corruption adding more would further redice their health and stamina pool. And should anyone get 100% corruption - if that’s even possible - it ought to mean death since health and stamina would be depleted.
The Avatars saw Sorcery and magic not of their own personal religion as a threat . These powers don’t require devotion to a avatar and the power comes from a different plane than the Avatar’s magic. They would be opposing forces to each other and Hallowed weapons are “blessed” by the Avatar and carry their mark.
But, wouldn’t their health pool just start increasing, along with their stamina, the more corruption your removed?
It’s a 50/50 thing, I don’t see it going as corruption leaving, and just a flat drop. Because your HP/Stamina increases as corruption is lost to a dancer.
So they’d be getting more health and stamina to use against you. Not sure anyone would want that, just to stop them using sorcery. Which isn’t even really useful in combat to start with, because of the cast times.
I agree with the concept of Hallowed weapons being anti-sorcerer weapons, but curing corruption isn’t necessarily a bad thing.
Perhaps a better implementation would be to cure the corruption of the wielder, and then also add a debuff to the target that would prevent them from casting any spells for a short time, like five to ten minutes. Possibly also inflict time damage against abyssal armor, causing it to lose a minute of time remaining with every hit.
The only thing is I am not sure Set is opposed to sorcery, so I don’t know if it would make sense for the Hallowed weapons of Set to be anti-sorcery.
Set was opposed to any magic not of his own.
Also, some spell need you to be corrupted to a certain percentage and these just the beginning spells that we will have after release. Its clear that they will be adding others and slowing down the sorcerer in casting them while backing them off with weapon damage still makes them have to heal. They don’t instantly regain health upon loses corruption they still need to refill the lost health the same way others do. @Tephra I do like the idea of spell warding though , cool concept.
Why not damage the wielder?
As Sairdontis said:
The Avatars saw Sorcery and magic not of their own personal religion as a threat . These powers don’t require devotion to a avatar and the power comes from a different plane than the Avatar’s magic. They would be opposing forces to each other and Hallowed weapons are “blessed” by the Avatar and care their mark.
So if you have corruption, then wouldn’t you, yourself, be considered a threat to them?
It is essentially the same thing as evil beings touching holy artifacts in other lore systems.
It might depend on the god. I think Mitra would prefer to save you from your corruption than punish you for it. Besides, if you aren’t a sorcerer, you probably don’t want to be corrupted, but are a victim of it.
This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.