Suggestion: New Weapon Types

In another thread, I saw a request for bringing back the old spear animations.
After watching Neebs gaming, I happen to agree. The old spear animations were really cool, and I’d love to have them back. However, the new spear animations are also good for other purposes.

So I’d like Glaives to be introduced to the game. They’d use the old spear attacks and the heavy attacks could be similar to the great axe.

Which got me thinking… What other weapons not currently in the game would be cool?

Other ideas I’ve had:

  • Scythes (arching light, circular heavy. Look at the Dervish class from Guild Wars 1)
  • Single daggers (Faster attack speed, shorter range, parry?)
  • Halberd (The great axe’s light attacks would be perfect on it.)

What ideas do you guys have?

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I’d like to see the staff added as a weapon.

Long reach, like the spear, but with rapid low damage strikes for light attacks and slower, but more powerful strikes for heavy attacks.

Risk vs. reward playstyle; fast for reliable damage and slow ones leaving you open to attack.

Effects could include Cripple, Knockdown and a new one I would add: Winded, reducing stamina regen. by x% for x seconds.

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Crossbows:

They were once in the game and some remnants of them remain within the admin tools. I’d like to see these reintroduced. They could fire slower than bows or be unusable from a mount, but deal more base damage.

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Throwing Orbs:

There was some data on new throwing orbs found with Siptah, I think? It included bone shrapnel, bees and glowing goop if memory serves. Orbs can add interesting dynamics to combat. Further expansion on this idea would be interesting - healing orbs, corruption orbs, etc.

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Sorcery:

It is possible to obtain and equip the move bags from various creatures and use their attacks. Such as tchu tchu’s fire hands or rainbow roar. FC can develop this system to make “weapons” or “talismans” to equip and use magic that is actually balanced with us using them in mind.

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(Photo curtesy of @CristianBoss)

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Parries for most weapons. For the love of all things holy. I can block with a 2h axe but not with a Katana?

While we are at parries, how about rapiers? Quick light attacks with a parry block and a lunge reach heavy attack that has a slower recovery.

Whips, manriki, and other chain weapons…more about fluid combos and reachX2 with the cabability to disarm than damage.

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I’d also like an actual Bec De Corbin. The one in game is just a 2-h hammer… but in real life it’s a completely different kind of weapon.

Tbh I don’t see this as a good thing. I can only imagine how many bugs/broken meta this would add. In my opinion

Yeah maybe. Some sort of sorcery system would have an impact as least as great as mounts were to how we play the game (good or bad). Given that sorcery was an early goal, the tools exist already to makeshift it ourselves and the recent events emphasis on it, I wouldn’t be shocked to find out sorcery was in the works.

Good… Maybe it will be an effective counter without the need to respec a character to an archer build at every encounter.

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