Well at some point it was hinted that they will alter what we have to do to renew decay timers … I think partially to address this type of issue… but that’s not been expanded upon further.
So I’m the absence of that manifesting, I agree with the idea expressed here … that the purge meter should slowly increase for everyone who has a building on a server up to 100% so they are eligible for a purge periodically. They could link it similar what they did for pets … if not logged for 14 days then the purge meter is wiped.
My suggested rate would be 4% per day … so about every 25days ie 3.5 weeks or so a clan or solo player would be eligible to get random purge. This would mean that even those who log in simply to renew a timer would sometimes get hit. The purges I’ve seen aren’t that effective at destroying strong buildings …but might be enough to make breaks in blockingstructures to allow players access or break a longer blocking wall to spilt the structure into separate buildings so they can’t renew an entire network by logging into one spot.
The purge meter used to “hold steady” so even if you were less active you didn’t lose too much forward progress … but now Funcom has put in a decrease mechanism if you aren’t active … this hits players who have very little time to play … they can’t keep do enough divergent activities in the short periods they have to play to counter it falling whilst they are offline.