The Journey Steps in this game have led to some of the most memorable experiences I’ve had on Conan Exiles, but it often feels weighed down with mundane things that you only use once to complete the journey step and then forget about. You also have several new dungeons that aren’t even mentioned in the journey steps that could use some love. My suggestion is to update the journey steps by removing some fluff and adding more journey. Some fluff includes: get drunk, fish, plant seeds, set a trap, use every single weapon type to get a status effect, get a boss creature’s head, use warpaint, capture a named thrall, and fire a trebuchet.
Edit: Regardless of whether or not you agree with removing the fluff, I still think it could use an update to include the new dungeons, and possibly change the journey steps so they are all readable because they are often accidentally completed out of order.
It seems to me that those mundane things that you only use once are for getting new players to learn how the game works and to bring their attention to features that they might not realize are there. That’s my experience with them anyway. I don’t think they should be removed, but they could be expanded on. For instance, I had no clue that you could put plants in the dryer to get their seeds. It isn’t a journey step so I would still have no clue about it without stumbling upon another player who happened to mention it.
I dont think not including new journey steps makes it “out of date” unless there was a step that was no longer functioning when it used to… even the mummy of the ring step has hope alive for some of us to eventually be completable. I can understand when people want that one replaced since there’s been no movement on it (to date…) but some day… some day…
One thing I wouldn’t mind seeing with a Journey Step overhaul is the removal of levels. Replace earning Feat/Attribute point gain with Journey Steps. Then tie the tiers of stone to iron to steel etc, to completed chapters in the journey steps.
At this point the only part of the Journey Steps which I feel need to be updated is getting the Mummy of the Ring finished and implemented into the game. Otherwise I have found them to be a very enjoyable process.
Personally, I’d just wish that they weren’t all blocked from viewing out-of-hand. I like to read the things they’ve written for the game but I’ve never been able to read like 90% of the pre-completion descriptions and in order to do something like that you need to do some bizarre sequence that’s wholly out of whack with a bunch of stuff one would do normally upon starting a new game.
seeds + plant fibre + leavening agent in a furnace
(took me over 2k hours before I found out about that one lol)
Well now I want dried workstations in powder form - just add water
Well - that and the religious steps - and I think you know exactly what I mean
As someone that tried proofreading them not so long ago, I can wholeheartedly agree. I eventually gave up around chapter 7 because it became clear the only way to do it is with pure admin commands from start to finish.
@St.Michael and @everybodyvsME (welcome back by the way!) It is indeed possible to spawn in and kill the Mummy of the Ring, at least with Admin Panel access anyway, as I did so on a ‘guest’ ps4 account. If either of you wish to so so the code is Wildlife_Storyboss. However, I do offer the following Caution: He feels VERY weak and is clearly unfinished in his current state. He only has less than 1500 health (less than the average T4 human fighter), and only the most rudimentary 1 hit sword strikes. He cannot do combos, and currently has no unique powers or special attacks. So it will be a very disappointing showdown. However, killing him will log the Journey Step as completed, and give you his artifact the Essence of the Serpent Ring. However, it cannot currently be used to craft the Keystone as it should. My honest advice? As frustrating as it may be, you’re better holding off waiting. In his current state it will prove very anti-climatic.