Been playing for about two weeks now with some friends on a rented private server. Having a decent enough time so far with the game, and since the server is currently undergoing some sort of version update, I figured I’d think out loud here.
I’m digging the Thrall system for the most part. Having randomly spawning NPCs with different jobs and tiers appeals to the gacha gamer in me. I do wish there was a way to customize the appearance for my newfound “friends” aside from armor, though. How about a new barber/stylist Thrall and associated workstation? Well, no need to go that far, but being able to change their hairstyle would make give them all a bit more personality.
The base building system is nice and an improvement from the one in Ark. It’s certainly more user-friendly, especially when it comes to moving and replacing structures. I feel that the tier-III workstations need a better in-game description. I have to look up these buildings on the fanwiki to see how they’re different and what they actually do. For example, tier-III furnaces are both some variation on “X-efficient forge,” and one them says it “lowers the cost” of forging items. That would suggest that it uses fewer base ingredients, but all it does is reduce crafting time while also using up more fuel. So not only are the names incredibly similar, but the description is misleading, if not outright wrong.
I looked through the interface but couldn’t find a way to disable helmet rendering in-game. The long hair is actually really well rendered and animated, so it’s a shame that all of the headgear covers it up. Also, boo for no proper ponytail option.
Certain dungeons need to have multiple spawn points. We were running through the Warmaker’s Sanctuary, and that one in particular needs a second spawn point once you’re in the Inner Sanctum. You can’t get past the locked door to the IS without a key, so if you die, someone with the key will have to stand by the gate to let you back in. There are probably other long dungeons that could use additional spawn points; this is just the one that did us in last night.
Last but not least, some of the battle pass challenges need some tweaks. Killing 10 bird creatures is fine and all except that, to my beginner knowledge, that only leaves you with ostriches and vultures, both of which have a very limited spawn zone in the south. It’s at an odd intersection of needing you to kill very easy mobs that are comparatively difficult to find. It’s not like with the prey animals challenge, where each zone has ready access to an eligible mob. If you’re in the northern or central part of the map, you have to travel a fair distance for such a “common” challenge. Same things with vulture feathers challenge.
Long post over. Thanks for giving us this game. I look forward to seeing how it evolves from here.