Super Mario Bros Double Jump has no place in Conan

I clearly interrupted a stream here. :wink:

I think you meant/missed this:

Actually, that one I quoted from a double jumper. :scream:

I guess I am lost here too. It seems like we have shifted to double jump being impossible to build against? Maybe I am missing the point though because that seems absurd to me.

Double jump allows you to jump roughly 1 and 1/2 foundations straight up. You can only stand on fences if you can land on them from above. Any base that has a ring of crenellations higher than 1.5 foundations and can not be accessed from above shouldn’t be vulnerable to double jump.

Here is a VERY basic example ( it has its own weakness, lets not get sidetracked) - the elevator is picked up when not in use:

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If you jump higher than something you can land top of it… Also fences are also attached to the bottom portion of a foundation except if on an open top foundation piece.

Double jump combined with non-raid time archers equals super easy scouting. I am not sure Funcom intended this or not. The only way to be certain of this is if a developer addresses this directly.

One of the most glaring issues is that this is a clearly magic ability and needs to have the limitations most of the other magical abilities do. Putting large amounts of potions in Agi is not a nerf to players fighting ability either as there are Weapons that take up the slack very nicely .

You constantly attack pvpers, yet if you actually read this thread with an open mind, you would see most that are explaining the mechanic are pvpers and how it is actually pretty balanced. But you know what, you sit on your throne of ego. It will burst with all the hot air you put in it.

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Kudos to those like you who do that. There are PVP players here on these forums who are still willing to engage in a civil discussion.

What he’s not wrong about is where calls for nerfs originate. And once people call for a nerf, it gets very hard to push back against it and convince people to try to look for a non-nerf solution to suggest.

Sure, what he wrote is divisive, and I used to call that out, but it’s exhausting and I can’t see the point anymore, if there’s almost nobody who will return that favor.

Tell you what: I’ll go back to my old behavior and tell PVE players that calling out the PVP community is not helpful if you’ll do the vice versa and defend the PVE community every time a PVP player decides to bash us. That way we can maybe try to make the forums a better place together.

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Double jump is no more a magic ability than eating food to magically regenerate lost health points. Or turning plants into healing potions. Or never needing to sleep. These are all magic abilities that you don’t even require a single attribute point to use

I can understand your point of view and your frustration with an element of the game that breaks your immersion. If I could make it so bows no longer knocked people down I’d do it in a heartbeat, because for me it’s silly nonsense that completely ignores the entire concept of physics.

But most players likely don’t care, these are just game mechanics, which will always deviate from reality.

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Division is unnecessary and unhelpful. Most PvPers are participating in PvE in some form or fashion. This is supposed to be a place where Funcom can gauge the community’s voice when they want to - we are all on the same team here.

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Unlike you, I don’t look at what type of player one is before making a decision on whether thier opinion has merit. I look at the context of thier idea, then reply with how I see it, and then have a normal civilized debate on opinions, not personalities.

What’s the matter? Pushing too many pencils? :grin:(The image. Couldn’t resist)

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  • double jump, + jump and grapple line

The weakness to that tree base is foundation stacking. The attacker (with double jump) builds close as s/he can, and continues building up until they can jump off it and fall into the base. Sure, it takes some skill to get right in there without going splat.

I agree that the Super Mario Bros double jump doesn’t belong, but the basic double jump can stay. The difference is that one can almost bounce off the ground/floor with not much damage. That is just going down, however.

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Yep, this is what I was alluding to when I emphasized

This weakness specifically is of no real consequence to the double jump topic though IMO. The only advantage that double jump provides to stacking/base jumping is a few less foundations and half fall damage from already high AGI.

Stacking/base jumping is really more an indictment on the land claim system and the need to spam to prevent said tactics.

The base was only an example in regards to double jump alone, not a combination of tactics, to show that in principle it is possible to out build double jump. Edit: In regards to crenellations, there are other build strategies, but the focus of the thread was on crenellations.

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