Figured I’d put my two cents here as a casual player whose been playing Conan since early access of the original game. I’ve played on PvP, PvE and PvE-C servers and if there is one thing about Conan regardless of the server type you play on in my opinion thralls are supposed to be the tools to HELP you get to and play in end game, they are not supposed to BE the end game.
I just tested surge in single player and I ran 20 normal surges that you spawn yourself at base level and there were no crafter thralls above level 1. Then I did it 4 times with a maxed out surge spawn and again there were no crafter thralls at all above level 2 this time, and most of the ones that spawned were still level 1.
Over half the NPC’s that do spawn in the surge are completely useless and you cannot capture them (the miniboss/boss humanoids or special humans and then animals) and then on top of that for some reason like 30% of the remaining half seem to always be bearers and dancers, then like 15% are fighters and archers and 5% are actually crafters. The only named NPC’s I saw that were capturable thralls were always either a fighter or a dancer, sometimes I’d even get 3 of the exact same dancer in one wave…
I love the new map even if it is a bit empty right now but having the entire new system of play revolving around something that already should just be a baseline in the Conan experience just sucks, especially with how huge of a grind it is to even attempt to max out a shrine.
Personally I’d rather just have normal thrall camps and make the leyshrines into an actual form of end game activity but if we’re keeping the surge then just make it so you can choose between crafters and fighters, get rid of all of the stupid unobtainable NPCs that take over 50% of the surge spawns and make each tier of surge spawn at minimum that same tier of thrall.