Take over Enemy Bases

I would love the ability to take over an enemy base without burning every foundation to the ground.

Maybe a central placable that lets you opt into the system, much like treasure room? You can only take over bases if yours can be conquered as well.

I can either keep the fortification as a new outpost (allowing for the enemy to take it back) or raze it to the ground but keep the materials used from dismantling.

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I like the concept, but as an og i want to let you know anything woth pvp raid is far, far down FC priorities. Yhey are more in the decoration and skins content, as well as pve content than raiding :frowning:

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You would think with a battering ram and all the new thrall placement options, this would go well with the age of war. We have a pve siege made by Funcom, and this would allow players to create points of interest to breathe life into the server. Each server could have different established fortresses, chokepoints, etc.

I loved this idea. I thought building pieces shouldn’t have direct ownership but placeables give out the ownership of the build and the only way you can take over ownership is by destroying all placeables (including doors and hatches) .

Land claim is only based on owned buildings and therefore you cannot claim with just foundations but need a weaker point that can be broken down to remove land claim.

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I have seen ideas like this in the past, and I believe it would have solved many of their land-claim issues if they had been implemented. Maybe with this season and the promises yet to come, they could include something like you mentioned.

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For PVP purposes, I think there needs to be a rule in place where you cannot attack buildings unless your base has been approved as a purgeable base (as in you have to have a path to your treasury and not just foundations you get to remove and this also limits raid hobos since they don’t have a base and therefore cannot raid because of it)

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That would take care of the flying and undermesh bases. :scream:

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Question. Would you place that central placable before, or after building the foundations? If it is after, then nobody can attack you until you reach the Tier of your choice?

In that system, can someone just randomly run to your fondations while you are building, and place a door on it to claim them as their own?

I would think after. I also believe the interactable item would be easy to take back if out in the open, so the door spam would do griefer no good; if the walls are up, put the object down.
If you are completely griefed out of your hut, well, go build a new one.
If you spent tons of hard work on building a base, you should set up a land claim item early to stake a claim.

Yes. One base approved for raid and one not approved for safe farming

The way Empyrion handled this was each base (and vehicle) had a Core. This core was the first thing you built as you could not place blocks down without it. If the core was destroyed or dismantled, the base would become ‘neutral’ and anyone could place a core into it to take ownership.

When played as the devs intended, this makes for some interesting gameplay. The issue is hardly anyone plays that way. You would think that a base would have a sprawling layout of layered defenses, and it would be located in a centralized room. Instead players try to bury it as much as possible pretty much requiring bases to be ripped up by the foundations (like we see in Conan now).

Where it might be able to work here, is if its a landclaim device you set down, and allows you to place foundations, and you cannot place any building pieces whatsoever without (placeables can, but have short decay timers as normal). But doesn’t allow you to enclose it in such a way that it is buried, using some form of pathing like the purge camps do now (like some have already suggested).

What this would do is while defenders could bury their valuable storage rooms in layers and layers of foundations. Doing so would be pointless since all that an attacker would need to do is kill their landclaim device and gain access to the valuable storage in the same way the previous owner had.

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There was a game called Reign of Kings that’s gameplay was close to Conan Exiles. That game was an unfinished, buggy mess (I’m talking about Reign of Kings). However, it had some good idea’s going for it. They had a base building / raiding system with Crests.

The idea was each person in the clan can build their own building and claim it with a crest decoration. If your base was raided and somebody found your crest and destroyed it your base would become ‘unclaimed’. This would allow the raiders not just full access to your loot but also be able to dismantle all of your building blocks. Or, if you had a clan member who was able to place a crest they could claim that base for themselves and leave it as it stands. This gameplay resulted in crests being buried behind walls of foundation blocks and led to some interesting and lucrative raids.

I think some iteration of this system in Conan Exiles could be a vast improvement over what we got now.

I love all these ideas, and I think could be made to work by either needing a view of the sky and no wall to close or by being a rather large placeable so you could squirrel it away in a crevice.

Even if someone figured out a way to bury it, you would only have to clear a pathway instead of breaking every single piece.

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