I would like to put forth a suggestion for the teleportation stones. When you are inside the teleportation stones, many of the stones end up overlapping each other. I would suggest adding a feature that allows you to arrange the destination stones around inside of the teleportation stone itself to make for easier access to the destination stones.
The stones appear in the actual ingame world direction where the connecting portal is physically located.
Most likely the reason they overlap for you is because the teleporter you’re checking is somewhere in one of the corners of the map so all of them will be in the same general direction from that point (since they can’t be anywhere else, it being at the corner).
But basically it means you have way too many portals in that direction.
Imo it’s actually a nice soft-limiter to prevent people going even more crazy on the number of portals than they already do… especially given that you can get from literally one corner of the map to the opposite in less than 10-15 minutes on a horse…
(in any case the suggestion will most likely not happen, seeing as Funcom already have a rule based on which they position them and that’s an actual feature signaling the direction of the other portal)
Welcome to the forum m8. I have nothing to add to what @Xevyr already said, i just stopped by to welcome you here.
It’s possible. Maybe a size slider could help. For now, if you see them you can activate them, so even looking in from the outside works. It might complain about one thing, but try it.
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