After the current patch there is no set of stances / adjustments available to set thralls (archers particularly) for base defense so that they a) do engage foes and b) do not teleport.
Before the patch players used to postion archers on buildings or building pieces (like pillars) to keep them out of the range of melee fighters. This strategy seems to be invalid now for the reason of teleporting.
Lots of players tried to verify this or figure out a workaround but nothing seems to work.
So please, tell us if this behaviour is intended or a bug so we can adapt!
Thanks.
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Steps on how to reproduce issue:
- position archer thrall at a building spot unreachable for attackers
- lure hostiles
- archer will teleport sooner or later