Temporary Solution - Worker Thralls - Tested Official

For worker thralls that are in your base. I have tested and confirmed that for me (Official PVE) this worked.

First I turned off all benches, water wells, light sources, beds etc Anything where a worker thrall will wander to. You MUST turn off everything where a worker thrall might wander to, sit down, eat, drink etc. If an item does not have the “disable thrall” in the wheel selection, then don’t worry about that item.

Have the worker thrall “Guard”. If the thrall starts walking somewhere, it means there is something you did not turn off. You must turn off all of them. Once you determine that the thrall is not walking anymore after a minute or so, set them to dance, I personally just chose cimmerian dance. Wait a little bit and they should start dancing. If they do not start dancing, you have to get out of render range from your base. Once you get back near the thrall, they should be dancing.

Once the worker thrall is dancing, that should confirm that they will not disappear or wander off away from your base anymore. If you put down a new item, make sure to immediately turn thrall usage off.

I have about 7 of my worker thralls now dancing in the middle of my base and they have been confirmed after 24 hours not to have disappeared, gone missing, gone to G9 or anywhere else. They are happily dancing away, hopefully until a patch is released.

I hope this will help some people regarding this.

A note on the worker thralls that have gone to G9 or are missing but is still showing up in the thrall list. I had 4 missing total. I right clicked and selected “Rescue”. At this point one showed up at G9 and I went, got him to follow me back to base and made him dance. The second one, I did the same and it worked. Unfortunately for the 3rd and 4th, once I selected rescue, they simply vanished off my list and are most likely gone forever.

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Good stuff. It would seem as though you’ve disabled any/all of the artisan thralls optional “needs,” so they do not have any path-finding to perform.

I will share this feedback with the folks on my private server. Also going to holler at @Community and @AndyB in case they want to highlight these as a possible workaround, or if they want to send it to their dev team to help them solve the issue.

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Yes Cauthey,
Once all placeables have been disabled, the thrall just stands still and is idle. Several hours ago I placed 2 more thralls. Since everything had been disabled, they just stood still. I then set them to dance just to be sure that that was their focus and nothing else. I rode my horse a bit away from my base, came back and they started to dance as instructed. They are all currently still doing the dance without any more disappearance. Hope this all helps :slight_smile:

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I didn’t have to go that far, but still testing.

Put the thrall out, then grab them and put them on their bench, when they start to wander off grab them set them back to the bench again, then set them to an emote.
Been using the treasurers emote so when I log in it’s funny to see them standing there writing in a book. But they are at their stations.

Thing is this doesn’t work on all crafter types. Works on the black smith, armorer, tanner, and cook. But not the carpenter or taskmaster. Still testing on live.

Went back and checked the beta server, all my thralls are at their stations doing there jobs.

Funcmed: attempting to fix something and only making it worse.

Have any of them ‘died’? Mine have not wandered but two died. They cannot get out of the base without porting and they were not listed as killed.

Funcom: Just shut off the feature until you can fix and test it. All of this voodoo is pointless.

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Hi Birder,
No, none of the 9 worker thralls that I set to dance have died yet. They are all dancing and every time I log in, they are still all there and dancing. I tested moving them (guard) to a different spot too. As I select a dancing thrall worker and move them to guard at a different spot, as soon as I place them, they continue to dance which is great because that tells me that they are set 100% to that function and nothing else therefore they shouldn’t wander, disappear or die. The worker thralls I have doing this is the cook, smelter, alchemist, carpenter, tanner and armorer. Fighters and entertainers seem fine and I don’t have to set them for dancing. I did not test any other types yet at this point.

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Yes Lucas but this is for Official where you cannot turn the feature off. On your own server, yea, you can turn it off.

So we have 3 fixes at this point.

Dancing, Tables and Isolation Box

Dancing is explained above.

Tables is done via placing crafters in Guard while standing on a Nemedian Table. Stops them from moving.

Isolation Box is a pit surrounded by foundations that has all “needs” within said pit/box. It’s within the bench range. No doors or walls. Literally foundations acting as walls.

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Nothing at all to stop Funcom from shutting it off in their official servers.

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Thanks, they’re all set and dancing. No more have died since yesterday which is good. One more note, if you have mannequins and turn everything else off they will gravitate to them. I just picked them up and they started dancing.

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Unfortunately, this only worked until server reset for me because I have a bar on the same property–which does not attract hirable thralls if chairs disabled. (Bar was empty when disabled). Leaving doors open on the bar and work area (PVE) seems to help tho.

Very happy to see they are turning LS off. :sweat_smile:

I actually liked it. I built my base just for living settlements and it was pretty cool that they were sleeping and eating and could be dressed. If they would just keep from dieing it would be fine.

Hi Khandi, I did not do any testing with the bar unfortunately but yea, at least they have turned off the LS for now until they figure out the solution and give us a patch. This is good news.

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