Terraforming, Building and Combat -Feedback

Hi all, I think most of the community agree, that things could be improved gameplay-wise.

The game is not new, and while chapter’s have been improving things, I think most of the community feels some have been left half baked of sorts

TERRAFORMING & BUILDING
Able to change the shape of terrain around us, excavate, dig, fill, flat terrain, etc.

Add water or use rivers/lakes/sea around.

Far more freedom while building, it’s doable as modded have. Able to have rotate stuff around, doble walls, etcetera. Save “blueprints”, to share them in the community or place them elsewhere.

Pretty much as Enshrouded.

COMBAT
Many things could be made, as making enemies be able to block/evade.

Their combat patterns could improved with new attacks, special skills/abilities and ai.

Thralls and pets, certainly could be improved. Nov routines would affect them, plus more options in admin settings to configurate them, like: damage, health, max number, etc.

More types of thralls, like healers or supports, improved carry thralls and more stations or productions for them as Palworld does

Post down bellow your thoughts, let’s try to be constructive.

Think the most obvious think would see the most popular mods in the workshop and integrate them.

The Voxel Plugin for Unreal Engine is not compatible with the version Conan Exiles uses. It would also require new maps, as it wouldn’t be compatible with Exiled Lands or Isle of Siptah.

From what I’ve heard this has already been done. At least the smarter AI. But its only a frame work and requires each and every NPC type to have something entered in. Which hasn’t been done yet (at least on revisions we know of).

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