IMPROVED PERFORMANCE:
1 - Limit the number of building parts. On the other hand, they create tougher and more resistant points when some specific building pieces are joined together. Too many building blocks reduces server performance, pollutes the environment with unnecessary claims, and worsens new player experience.
2 - Reduce the decay time from 167 hours to 160. Then it would take less time for abandoned buildings to disappear.
3 - Have a task force look for specific bugs and bugs across the map of Exile and Siptah. Type make a fix pack on the order of 100 or more fixes.
4 - Changing some algorithms for others with less complexity and better performance.
5 - Swap out some texture files for a lighter version.
6 - Usually when players are duplicating items, the server slows down. Develop an algorithm that identifies the user who is slowing down the server and takes it out temporarily.
7 - Increase the restriction on places that are not possible to build (sulfur area), as the excess of buildings is hampering game performance and harming players. This will save you headaches and tickets.
8 - Reduce by 15% or more the amount of natural resources available on the map. Especially stone.
GAMEPLAY IMPROVEMENT:
1 - Create a trading bench and on these benches the player can trade, buy or sell items in the security of the base. Other players will be able to trade from their respective benches.
2 - Merchants sell items more relevant to gameplay. These items would include tools, swords and light armor.
3 - It will take the NPC longer to fully recover his health. Short time is frustrating many players.
4 - NPCs will no longer die from touching lava. Thrall loss is frustrating players.
5 - Prevent purges from appearing inside the player’s base. Create unique monsters for the purges. bases in high places would be purged by flying creatures.
6 - In PVP mode it would have the traditional purge. In PVE-C there would be two types of purge with two bars. And in PVE there were three types of purges.This would accentuate the differences between the three game modes.
7 - create more places and crevices for solo players or weaker clans to hide.
It would be possible to take advantage of the places that already exist to implement this. Create dozens of spots to hide. Big clans spoil the fun and scare off new players.
8 - create a new area for the exile lands. And in this new area there should be many cracks, caves and tunnels. Places to hide and make a discreet base. This would be to improve the experience for new players.
9 - Allow chests and lockers to be destroyed in PVE-C mode. Benches could be looted and chests locked. The rest would stay as is.
10 - That it would be possible to build closer to the top of the volcano’s peaks.
11 - Improve the look of some armor that is very ridiculous.
12 - improvement in quirks in attribute scores. It would give a range of options of quirks in the attribute the player achieved enough points.
13 - It is possible to stimulate some peculiarity in thrall according to the food placed while it gains levels.
LESS REALISTIC IMPROVEMENTS OR VERY DIFFICULT TO IMPLEMENT.
1 - Improve the appearance of dragons and allow them to fly. But from time to time they fly to other points on the map. They wouldn’t stay at a fixed point on the map. Make it possible to ride dragons and fly them to a maximum height. They could even be a raid tool. Catch dragon eggs to put in the corral. Ice, fire and undead dragons.
2 - create an underground biome that covers much of the lands of exile. It would greatly increase the number of places to explore.