Yeah or just show “character XX transferred to/from server AA” in event log
That works too
Hi!
Thanks for tagging @Coty, we’ll check it right away!
Thank you. I tried verifying the game, all files succesfully validated, restarted steam a couple times, checked if updating is set correctly.
Steam might be having issues…
We just gave it a push, it should start updating shortly
:))
Thank you.
Fingers crossed for a smooth weekend over to the console team. Good luck!
Mayra saved the day:
Yes, worked fine. Thanks for the push of course !
You fixed it? YOU FINALLY FIXED IT???
(This one has been bugging me for a looooooong time.)
Sarcasm right? xd
- I found another untouchable
weapon recipe.
(WARNING: next line spoils the recipe location)
TeleportPlayer 19757.361328 353815.15625 -13314.833008
Note: Thanks for smoothing the stairs from to
I do not agree with transferring characters between servers. Think, a player can log in as an admin on an unofficial server, spawn all the best items in his inventory and as magic will enter a new server with full power, it will be chaos for pvp and conflict servers. And even in pve this will break all the dynamics of the game, because, simply, the player will go into exile to get the best items, recipes and then just transfer to Siptah with all the bonuses that only the exile proves in an accessible and easy way.
I believe that the creation and lore of your character must be unique, either you are stuck in exile or you are abandoned in Siptah. There must be a little bit of consistency in that sense. I hope that the developers do not advance with this idea that will ruin the mechanics of the game, entire clans moving and jumping from server to server, this includes cheaters, trolls and everything else. Devs do not put character transfers.
Players can’t go from private servers to official servers:
Yet, it is a very valid concern for community servers, that somebody could admin himself to a demigod on his own server and then switch over to somebody else’s.
That he can’t switch to an official one isn’t very reassuring for all inofficial server players.
Unofficial servers will be able to decide whether or not to allow players to transfer to their server. If this feature bothers you this much, simply play on a private server that doesn’t allow transfers. Besides, Funcom is not done tweaking this feature yet and may still be changing it in a way that alleviates your concerns. So there is no point in getting too worried about it until they are done…I hope
Thx, I guess any admin would disable this option if possible.
Greetings,
Lately our Server are suffering from the Power savings settings when the Siptah Storm is running.
While the Storm is running:
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Mobs forget their Anchor point to turn back and keep Wandering in randomly direction.
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If they are that Strong that no other Mobs can kill them they keep Walking for eternity and so the Respawn is blocked. So they are out of Place. Perhaps add in some Check of the Distance between Anchor Point and actually Point to fix this?
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When the Mobs got stuck on corners or Ground derbies, they keep Dance the Back and forward Dance… Until Players hit them 1-3 Times and “Whooppsie” they Panic Exit to Ground Zero on Siptah
After Storm is done:
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When the Storm is done, i think the Server is stuck in the Storm Power savings and the Mobs only react then now when Player come into melee combat Range. Before that you can see them Break dancing on the Spot or Corners
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So with the last Point i mentioned, You sure that the Server awaken from his Storm Performance Slumber correctly. Why the Mobs react only correctly again when Players are in Melee range?
Before you ask, yes i am playing on a Private Mod Server. But i think this is deep grounded in Funcom’s code
Solution:
- can you give the Private Server Owners the Option to ignore this Storm Power savings on strong Server Hardware? or at last an Slider with 25%-50%-75% Option? Mob Tier Grade Solution
75% = Tier 1 Mobs goes into Save mode (Stand ground and Defend only?)
50% = Tier 2 Mobs
25% = Tier 3 and Above?
Why? The Storm Mobs that spawn inside now, what Tier are they?
I like this idea. Instead of just basically jumping off and being able to jog about the player could be knocked down and the cripple effect applied for a period of time.
Please @Funcom read this.
In the recent changes proposed in 2.4, YOU revolved around YOUR own tail.
Fighting on horseback is still the meta.
while mounted, you manage to outrange, out maneuver and stack poison.
The combatant on the ground is unable to hit you and healing has now become much more difficult to perform.
Lance continues to hitkill, predatory blade can out damage anyone on the ground and etc…
It is now impossible to survive against the attack of a horse rider + tiger.
that is, You’ve made the fight more locked and clunky by removing the animation cancel, but the meta will be the same, only more frustrating because now it will be easier to die for npcs / pets.
Regardless of what I’ve written before in other posts. I don’t mind severe changes like all that are happening, as long as they bring diversity, skillplay and fun.
But unfortunately it has not been the case and it will not be this time again.