Testlive Update 2.6 - Discussion Megathread

Hopefully missing spawns at camps and for pets reappear.

So still no fix for the Orb of Nergal…

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Thanks for fixing the yellow lotus potion bug.

There is still a problem with servers transfers, the lost of all obelisks after a transfer.

If you can see this, thanks.

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Go easy on them Scott, it was a good pun.

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I feel that this needs to be expanded upon. What about other means of learning Feats, such as statues and insignias found in Vaults, will they no longer disappear too? Also, does this mean that the Potion of Natural Learning and the Admin Panel also no longer delete Feats when we respec with them too, or is the fix limited to Yellow Lotus Potion? Thanks.

Wonderful change. Thankyou for that often requested one folks. :+1:

Just another piece of feedback/request. Can we please revert the change whereby taking damage cancels our Aloe Potion heals?

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There are a lot of great fixes here. But picking up buildings pieces is a dream come true! On console the building can be a bit… troublesome? And of course we can’t fix it with mods.

I’m going to pick up so much stuff just because I can

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Orb of Nergal can’t be used with game control. So I have to use a mouse. This is same bug is a issue with console players. But Consoles don’t have mouse. I test this bug on my laptop on testlive 2.6.

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We can hook one up to the Xbox at least and keyboard but for those that don’t have any :mouse2: are out of luck but some traps 🪤 should fix the mouse problem :stuck_out_tongue_closed_eyes:

Bleh. 2.6 looks like it’s going to be rough on the modders with all the under the hood changes.

Uh, how so? Its quite the opposite as several requested changes for the kit (by the mod author community) are being introduced for 2.6…

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Just had a check of several legendary chests (Exiled Lands, singleplayer, testlive) - preview of chest contents is still showing when you look at it (but I was no longer able to loot is without actually spending a key).
Let me know if there’s anything else you’d like someone to take a look at :slight_smile:

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a lot of time I ask about this, Is it possible to add a trading platform to the game where you can sell your unnecessary things

The light show the way to a key item to remove the bracelet.

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Did you fix FPS drops on Siptah while looking on new zones? No you didnt. It still drops by half while doing that.
Did you add TXAA to the game? No you didnt still. While i added it by simply editing game ini files in 2 clicks.
Can you describe whats the difference between Cinematic and Ultra setting by screenshot comparison? I didnt see any

Unbeknownst to me about the yellow lotus bug, today while on an an official exiles server I had transferred to 2 days ago, I took a yellow lotus potion to respec for farming and it wiped ALL of the feats and recipes I had learned over the last year playing on siptah. Including some really rare ones. It was like I was a lvl 60 noob. It wasnt just the scrolls it was also all feats learned from interactive objects on both maps. And delving. All gone. Like was previously mentioned please make sure all of the feats learned outside of the normal feats tab regardless of how they are attained are permanently locked to the character. I had to transfer back to siptah and start all over getting all the recipe feats. The amount of time and cost grinding is going to be something else.

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:confused: I can imagine , I’ve started a feedback thread that if implemented may have prevented you this struggle

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I noticed in the testlive update that there are fixes to human NPCs being immune to being stunned way too often. Is it possible that those fixes can instead be hot fixed into the current official build? Combat against human NPCs is WAY TOO DIFFICULT because they NEVER get stunned anymore. I remember trying to destroy the Abyssal (Abysmal? I’ve seen it called both) Remnant, and when I did, I said, “It was way easier to kill this thing than it was to get to the damn Dregs to kill it!” It’s really not fun to play this game when you’re constantly getting stunned, but the human NPCs aren’t.

Edit: just to clarify, I’m only referring to hotfixing the fixes to NPCs not getting stunned into the current build.

I have a doubt. When transferring, does the character lose all locations that have already been discovered on the map?

No