The ABSOLUTE State of Official AND Private PVP Servers of COnan EXiles

In real life, you eat the beef, will you farm the cow? No, you buy it. It’s the same thing.
But I won’t ask you to be a veggie just because you only enjoy half of it.

Can’t believe people are actually defending this stuff… i’m with you OP, it does defeat the whole purpose of the game and gives serious advantage to those with more money. Its also profiteering of other peoples work, as it takes nothing for those admins to spawn that stuff in. Personally i will never join a private server that has stuff like that. At that point i would just uninstall or simply play SP.

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I wish hahaha :slight_smile:
Nah, they have to be free and modders aren’t allowed to charge money for them. The closest you could get is charge money for your own time if you develop a mod being commissioned by someone else, but you still have to make it available for free if you upload it to the workshop etc. and they may not contain any pay-gates internally etc.
Certain games allow workshop content to be sold, but they have to have a special agreement with Steam that goes beyond the basic workshop operation and FC didn’t opt to pursue that :slight_smile:

As a disclaimer though, I’m not sure a lot of us would if it came to that, or probably would only pick 1-2 mods developed specifically for that purpose :slight_smile: I personally didn’t even have a donate button until a couple of weeks ago, but then I made one cuz I saw others having one and I’m a monkey :monkey:
But it’s more stress than anything setting one up (at least it was for me) with all the laws and rules surrounding “getting money”.
I just made a bunch of mods cuz I was bored and used the opportunity to “fix” a few things that bothered me for a long time (like not seeing armor stats in the darn bench :stuck_out_tongue: ) and then I shared those. I’m sure a lot of others are looking at it the same way and not as some “occupation” (we’d probably starve to death if it was thou lol)

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I love game coparisons with real life - yeah dude in real life you cast storm, respawn on death and probably cast fireball right?

That is what i thought. Pay for the mod time is legit. So ciuld a modder report privates that advertise thier mod in thier pay scales? That is what i would do. Charge for yoir server, but dont adbertise my (hypothetical) mod as a reason to pay. Make sense?

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Yea, though even charging for the server is a bit sketchy.
The tipping point is pretty much what Taemien pointed out above - whether you’re actually turning a profit or it’s just to pay for the server as a non-profit.

(There are lots of non-profit gaming organizations out there that are actually registered as a non-profit entity and collect donations and manage their finances 100% legally which then they use to cover server costs etc.)

The moment you’re using it to make money that you pocket thou, you’re already stepping on the intellectual rights of Funcom since regardless of your mod being there or not, the game and the server is their creation so you’d be making money off somebody else’s work. Ofc that makes it subject to all sorts of copyright takedowns and such. Though in the case of Funcom, since the server list is channeled through them, they could just unlist your server and probably even block direct connections to it :smiley:
So I believe the tools are available, both inhouse and legal, they just opt not to pursue in most cases as it’s more trouble than it’s worth. (could even be counter-productive if those players are also purchasing bazaar content)

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How many people do you want playing on a server you want to join?

glad you think so

I guess if server owners were charging people to get items from the mods themselves after using them for free, I could see some people getting upset. The list in the first post though doesnt show anything that isnt in the base game…and that would be something Funcom needs to clarify if server owners can do that.

To me, if it content from the base game and people can buy to get ahead, I dont see an issue. If it was paying to get mod content, Id likely leave the server. Kinda feels cheesy if people did that.

Off topic a bit, but kind of related, when I monetized the Arma server I ran years ago, I had to register with Bohemia financial services as a monetized server, and provide evidence of any in game rewards people got. They were very strict in the fact that zero advantages could be given to players - example, donating $10 to start with a rifle instead of a pistol (we were on a wasteland server). You could only give out cosmetic items that gave no benefit. If you violated that, your server was delisted. Of course, this was if you followed the rules Bohemia put in place. You could ignore them, monetize and give out whatever you liked, but if you were reported, you were shut down.

Maybe if this is an issue in Conan, Funcom needs to implement something simlilar?

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I don’t really know but the more its better - if its only 20 players then you won’t meet someone for long time and more encounters its better, more fun, more interesting.

95-120 out of 75.

For a counter-example, we had 8 regular players on my last official server during its downfall, yet 55 players was the published density of usernames with “recent” logins.

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Usually this kind of stuff goes on behind closed doors (and sometimes widely open doors with drapes up and the neighborhood is watching). It is definitely poor form. The “retribution” to it is not cut and dry tho, because the mod is still freely available to people playing on that server, the server admin tho has control of the server (they pay for that afterall). So idk what could be done really, if anything should be done, but it is probably akin to a server ban; action taken would be taken in private and no formal discussion of a particular case would be addressed by FC in public. Its definitely a low rent thing to do tho.

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