Do not let the game die, it lacks life, events, expand the Exile map, I know that hundreds will come out here saying that it will not be done and it cannot be done, it needs boats that navigate the river, it needs the climate to be more dynamic, that the cold really affects and is something very dangerous, which it is no longer, that there are more powerful enemies, I do not want to kill crocodiles with fists, the game needs monthly events at least, traveling camps with challenges, merchants, traveling purges , you need the purges to be harder and more frequent, Conan’s world must be brutal and challenging AND IT IS NOT. Conan Exiles is dying or you are killing him and you don’t see him.
The Exiled Lands can’t be expanded further due to technical limitations, the last time Funcom added an event, people complained. And no, the game is not dying. Some players have been saying that for years, it’s still here, still getting updates.
You do realize that you could have proposed all of those suggestions without claiming that the game is dying, right?
The game is not dying. It’s perfectly fine to want new things without being “the boy who cried wolf”.
This entire weekend both servers I frequent have been at 25+ population regularly and with a bunch of new faces. I can’t explain this sudden bump, but sounds pretty far from dying to me.
Conan Exiles has gone and up through its gaming history. Based on Steam only, the game currently is slightly below to what it was before the expansion (Siptah) going live. Granted the game is not only Steam, but those are the only numbers I am able to obtain. This game was never a huge hit where you had 50k players daily consistently. If look at last August 2020, the numbers were 1k+ worse than the numbers were this August. So far September is showing a slight uptick.
If they keep producing updates and fixes, the game will do fine. There are not many survival games that CE is competing against. I also play ESO and their numbers in ESO the past 2+ months is lower this summer compared to what it was in the spring. Is ESO dieing, no, just Summer typically drops the numbers since people go out. 2020 may been the exception where many online games increased in population. Conan Exiles, 2019, 2020 and 2021 summer months were all in a downward trend.
Please note, as a comparison, I am sure not many people are writing Ark: Survival Evolved is dieing where they numbers dropped drastically the past 3 months.
The sky is falling. . . .for the millionth time.
This is a game that allows you to customize your level of difficulty to a massive degree. The problem with just asking purges be made more brutal is for many players this is a single player game. And if what I read on Reddit is any indicator a fair amount of people find the game too hard on single players already
There’s also a portion of the population that basically plays solo on a server.
Any difficulty spike needs to account for the way various types of players play. I see people ask for dungeons that take a clan to complete, and each time I see a few players complaining that it would essentially lock them out of that content
So I feel like just upping the difficulty of enemies and dungeons should not be done.
I am however for the idea of adding more ways to customize the difficulty, and I’m also open to the idea of instanced dungeons having a scaling difficulty, so if five adventurers want to do it together it can still be a challenge while allowing solo players the chance to play all the content.
I also wouldn’t mind a legendary version of dungeons or some equivalent
While I agree with all of this, do not make the claim that the game is dying, that weak argument just waters down your post. (Help)
I think Funcom could make both groups happy if they made some dungeons with variable difficulty.
If I recall correctly, they said that they don’t have dungeon instancing in their engine, so that’s why we don’t have instanced dungeons with scaling difficulty.
Fortunately, there is a simpler solution: make a dungeon whose difficulty level can be configured the same way as a summoned surge on Siptah. The dungeon is locked, until you “pull the lever”, but before you do that, you can place some dungeon-specific resource into a receptacle. When you pull the lever, the dungeon’s difficulty is configured according to what you placed into the receptacle and the door unlocks.
One example immediately came to my mind: Borderlands (of coourse…):
there are 2 takedowns that you can adjust by a single switch. Normal is beatable with 1 player, true is dor 4 players.
Something similar could be here too. A switch that opens a new area designed for clans, or spawns extra boss type enemies.
That sounds like gambling made even more apparent. The visual look of that is quite a hint.
Whether there’s any gambling involved or not depends on how they design the dungeon. There are many things that use levers:
the game is… I’m starting to quit
Oh, okay, I stand corrected. The game is definitely dying, then
On a more serious note, here’s the chart of Conan Exiles players who play it via Steam:
There are peaks and valleys, but the long-term trend is that of steady growth. I’ll stick with the cold, hard date over your anecdotes.
The game is not dying. That doesn’t mean we can’t propose improvements or ask for better quality. It’s perfectly possible to do that without resorting to “The End Is Nigh” deja moo.
People do that with all games, myself included. When cyberpunk came out, played it for two days, then went back to conan. Probably the same thing happens in reverse when CE has a new release. You get some draw for a bit, then people retreat, except for the few that are now hooked. Cant complain about trend up.
I admit, it takes a bit of madness, limits a bit of fetish
no, no kidding, there is a certain credibility and then it is necessary that otherwise the trolls would be bored
The game is dying. I am dying. You are dying.
Really we’re all just killing time while we wait for the eventual and inevitable conclusion to the cosmic joke we call life
Because the vast majority of those who show up for those peaks aren’t old players who went on a hiatus, they’re new players who want to try Conan Exiles.
If Funcom merely dropped a major update and left it at that, you wouldn’t see such big upticks in numbers. Each and every one of those peaks coincides not only with a major update, but also with a marketing push from Funcom.
So what happens is that a lot of players happen to hear about Conan Exiles and decide to give it a try. Why do so many leave? Start with the most obvious: not every game is for everyone’s taste
For example, I tried Valheim because I heard about it from a Conan Exiles forum-goer whose opinions I value a lot. I fiddled with it for a couple of days and I just didn’t like it. Never touched it since.
Of course, we can’t attribute this phenomenon just to people’s tastes. Another big reason is that this game is really freaking buggy. I mean, I still love the game and I still play it, but holy crap, it’s infuriating when you tell your level 20 thrall with really good stats to stop following you on top of your map room and then realize 10 minutes later that he’s dead. Not killed by an enemy or anything like that, he just died.
On top of that, official servers are a freaking lottery. I don’t play on PVP servers, but from what I hear, they are a cesspool of cheaters. Even PVE and PVE-C servers have their share of trolls and griefers.
To add insult to injury, even some of most important the legitimate game mechanics aren’t explained properly. The game does nothing to teach you about decay, so every time there’s an influx of new players, be prepared to see “wtf? where did my wheel of pain / animal pen go?” in global chat.
So yeah, plenty of reasons for new players to leave the game shortly after trying it. And yet, despite that the game is not dying. It’s growing slowly, in fits and starts, but steadily. When you think about it, that’s abso-freaking-lutely incredible. It shows just how much of a success this game is.
It also shows how much potential it has and how much better it could be if certain problems were solved. But if you take a look at the biggest, most important problems plaguing it, none of them are in the “add boats and harsh climate” category.
That is why I keep objecting to this “sky is falling, the end is nigh, repent and follow my commandments” crap. No, the game won’t die if Funcom doesn’t indulge our whims, no matter how much we agree or disagree with the suggestions. I personally like most of what @DesperadoFfa suggested here, and would love to see it implemented, but that doesn’t mean that the absence of these things will kill the game.
If we want these things, we’re free to ask for them. If, however, we want to talk about the well-being of the game, there are things that are much more important than these.
Just to add to what CodeMage was saying but you have to take into consideration that the mention those marketing pushes generally come with a wait for it FREE WEEKEND!!! Yeah do you think that might happen to have something to do with the peaks? Then after they have to shudders pay for the game they bugger off to something else which leads to a, you guessed it, valley.
SORCERY I SAY!
The game does not need boats. The rivers are not even an obstacle since you can swim in them while sprinting and regain your stamina while still swimming (something you never used to be able to do). Previously, swimming used to drain your stamina and leave you utterly exhausted. Not any more. And don’t forget that it’s a super highway if you are over-encumbered. No movement penalty for swimming while overweight!
It used to be. But people complained about that and that to few armors compensated for the cold expect for specific DLC armors and that meant PTW!!!. So they changed it. Was it a good change…meh. I think the older system was probably better but whatever.
Read the forums. There are far to many bugs and balance issues they need to focus their time on than to worry about. Now I am not saying I am opposed to events when done properly (but when you see how every single update is THE DEATH OF THE GAME) but how can you expect monthly events to be done properly when so many things still need to be addressed?
For some players, sure. For solo players, you are looking at them up and quitting the game. So, are you trying to kill the game? Hmm… Now if purges were on a sliding scale based on A). how many players were in the clan and B). how many followers they had placed then perhaps that could be a solutions for harder purges for established clans while not so punishing purges for smaller clans and or solo players.